forked from unfa/liblast
Fix all HUDs of players being shown, rather than just the local player
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parent
2f3fcc6337
commit
23a4bf0bad
5 changed files with 11 additions and 20 deletions
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@ -8,17 +8,3 @@ func updateCrosshair(visible: bool, hit: bool):
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$Crosshair.visible = visible
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if hit:
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$Crosshair/HitConfirmation.activate(0.2)
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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5
Game.gd
5
Game.gd
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@ -205,10 +205,7 @@ sync func check_players(player_names):
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player.translation += Vector3(0.0, 3.0, 0.0)
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if player_name == str(get_tree().get_network_unique_id()):
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player.camera.current = true
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player.set_network_master(get_tree().get_network_unique_id())
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local_player = player
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player.set_local_player()
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func add_player(id, check=true):
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var player = player_scene.instance()
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@ -88,9 +88,9 @@ text = "Quit"
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[node name="ConnectMenu" type="VBoxContainer" parent="MenuContainer"]
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visible = false
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margin_left = 312.0
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margin_top = 216.0
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margin_top = 212.0
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margin_right = 712.0
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margin_bottom = 384.0
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margin_bottom = 388.0
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rect_min_size = Vector2( 400, 0 )
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[node name="Back" type="Button" parent="MenuContainer/ConnectMenu"]
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@ -325,6 +325,13 @@ func _input(event):
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if event.is_action_pressed("WeaponPrimary"):
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shoot()
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func set_local_player():
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set_network_master(get_tree().get_network_unique_id())
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game.local_player = self
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camera.current = true
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$HUD.show()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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set_health(150)
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@ -70,3 +70,4 @@ SoundClip = "res://Assets/SFX/Player-Pain-01.wav"
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MinDelay = 0.2
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[node name="HUD" parent="." instance=ExtResource( 3 )]
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visible = false
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