forked from unfa/liblast
Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect.
parent
486c12ee6c
commit
2b0523b1c9
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@ -166,7 +166,7 @@ __meta__ = {
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 3.71185, 53.412, 0)
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light_color = Color(0.772549, 0.882353, 1, 1)
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light_energy = 100.0
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light_size = 10.45
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light_size = 15.0
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light_specular = 0.0
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light_bake_mode = 2
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shadow_enabled = true
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@ -364,9 +364,10 @@ script = null
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.462097, -0.0829877, -0.882938, -0.886591, 0.0663194, 0.457775, 0.0205662, 0.994341, -0.104222, 0, 38, -1)
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light_energy = 4.0
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light_angular_distance = 8.0
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shadow_enabled = true
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shadow_bias = 0.035
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shadow_blur = 8.0
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shadow_bias = 0.456
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shadow_blur = 0.1
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directional_shadow_blend_splits = true
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script = null
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@ -177,8 +177,6 @@ show_scoretab={
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[rendering]
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shadows/directional_shadow/soft_shadow_quality=4
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shadows/shadows/soft_shadow_quality=4
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reflections/sky_reflections/fast_filter_high_quality=true
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environment/ssao/quality=0
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environment/screen_space_reflection/roughness_quality=3
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