forked from unfa/liblast
Attempt at fixing player ledge jump glitch
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parent
c4cf1d789a
commit
6316952ca5
2 changed files with 9 additions and 2 deletions
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@ -4,6 +4,7 @@ extends KinematicBody3D
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#var speed := 15
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@onready var head = $Head
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@onready var ground_check = $GroundCheck
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var direction := Vector3.ZERO
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var accel := 0
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@ -54,7 +55,7 @@ func _input(event) -> void:
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func _physics_process(delta):
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direction = Vector3.ZERO
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if is_on_floor():
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if is_on_floor() and ground_check.is_colliding():
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snap = -get_floor_normal()
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medium = "ground"
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gravity_vec = Vector3.ZERO
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@ -15,7 +15,7 @@ radius = 0.25
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height = 0.5
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[node name="Player" type="KinematicBody3D"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0 )
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script = ExtResource( 1 )
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[node name="Mesh" type="MeshInstance3D" parent="."]
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@ -45,3 +45,9 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0 )
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shape = SubResource( 3 )
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disabled = true
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script = null
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[node name="GroundCheck" type="RayCast3D" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2, 0 )
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target_position = Vector3( 0, -1.1, 0 )
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debug_shape_thickness = 5.0
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script = null
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