forked from unfa/liblast
Muzzle flash.
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76469851d5
commit
a812715d1f
2 changed files with 63 additions and 2 deletions
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@ -1,14 +1,73 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Assets/Weapons/Handgun/Handgun.gltf" type="PackedScene" id=1]
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[ext_resource path="res://Assets/Weapons/Weapon.gd" type="Script" id=2]
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[ext_resource path="res://Assets/SFX/Weapons-Handgun-Shoot.wav" type="AudioStream" id=3]
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[ext_resource path="res://Assets/Effects/CircleSoft.svg" type="Texture" id=4]
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[sub_resource type="Gradient" id=1]
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offsets = PoolRealArray( 0, 0.0511628, 0.0883721, 0.302326, 1 )
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colors = PoolColorArray( 0, 0, 0, 1, 2, 2, 2, 1, 0.901961, 0.866667, 0.576471, 1, 0.909804, 0.592157, 0.168627, 1, 0, 0, 0, 1 )
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[sub_resource type="GradientTexture" id=2]
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gradient = SubResource( 1 )
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[sub_resource type="Curve" id=3]
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_data = [ Vector2( 0, 0.986364 ), 0.0, -0.872434, 0, 0, Vector2( 0.092437, 0.752585 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.198039 ), -0.85103, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=4]
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curve = SubResource( 3 )
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[sub_resource type="ParticlesMaterial" id=5]
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direction = Vector3( 0, 0, -5 )
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spread = 15.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 8.0
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initial_velocity_random = 0.75
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damping = 100.0
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damping_random = 0.5
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scale_random = 1.0
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scale_curve = SubResource( 4 )
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color_ramp = SubResource( 2 )
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[sub_resource type="SpatialMaterial" id=6]
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flags_transparent = true
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flags_unshaded = true
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vertex_color_use_as_albedo = true
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params_blend_mode = 1
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params_billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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albedo_texture = ExtResource( 4 )
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[sub_resource type="QuadMesh" id=7]
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material = SubResource( 6 )
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size = Vector2( 0.3, 0.3 )
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[node name="Weapon" type="Spatial"]
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script = ExtResource( 2 )
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[node name="Handgun" parent="." instance=ExtResource( 1 )]
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[node name="Muzzle" parent="Handgun" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3684, 0, 0 )
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[node name="MuzzleFlash" type="Particles" parent="Handgun/Muzzle" index="0"]
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transform = Transform( -4.37113e-08, 0, 0.999999, 0, 0.999999, 0, -1, 0, -4.37114e-08, 0.0630998, 0.124057, 0 )
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cast_shadow = 0
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emitting = false
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amount = 16
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lifetime = 0.1
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one_shot = true
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explosiveness = 1.0
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visibility_aabb = AABB( -0.176241, -0.185755, -0.556571, 0.352482, 0.37151, 0.655134 )
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process_material = SubResource( 5 )
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draw_pass_1 = SubResource( 7 )
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[node name="Ejector" parent="Handgun" index="1"]
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transform = Transform( -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0, 1, -0.0373496, 0.126382, -0.00737098 )
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[node name="SoundShoot" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 3 )
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@ -55,4 +55,6 @@ remote func shoot():
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$SoundShoot.play()
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$Handgun/Muzzle/MuzzleFlash.emitting = true
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yield(get_tree().create_timer(0.1),"timeout")
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$Handgun/Muzzle/MuzzleFlash.emitting = false
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