Muzzle flash.

This commit is contained in:
unfa 2020-09-21 22:26:41 +02:00
parent 76469851d5
commit a812715d1f
2 changed files with 63 additions and 2 deletions

View file

@ -1,14 +1,73 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://Assets/Weapons/Handgun/Handgun.gltf" type="PackedScene" id=1]
[ext_resource path="res://Assets/Weapons/Weapon.gd" type="Script" id=2]
[ext_resource path="res://Assets/SFX/Weapons-Handgun-Shoot.wav" type="AudioStream" id=3]
[ext_resource path="res://Assets/Effects/CircleSoft.svg" type="Texture" id=4]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0, 0.0511628, 0.0883721, 0.302326, 1 )
colors = PoolColorArray( 0, 0, 0, 1, 2, 2, 2, 1, 0.901961, 0.866667, 0.576471, 1, 0.909804, 0.592157, 0.168627, 1, 0, 0, 0, 1 )
[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )
[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 0.986364 ), 0.0, -0.872434, 0, 0, Vector2( 0.092437, 0.752585 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.198039 ), -0.85103, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=4]
curve = SubResource( 3 )
[sub_resource type="ParticlesMaterial" id=5]
direction = Vector3( 0, 0, -5 )
spread = 15.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 8.0
initial_velocity_random = 0.75
damping = 100.0
damping_random = 0.5
scale_random = 1.0
scale_curve = SubResource( 4 )
color_ramp = SubResource( 2 )
[sub_resource type="SpatialMaterial" id=6]
flags_transparent = true
flags_unshaded = true
vertex_color_use_as_albedo = true
params_blend_mode = 1
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_texture = ExtResource( 4 )
[sub_resource type="QuadMesh" id=7]
material = SubResource( 6 )
size = Vector2( 0.3, 0.3 )
[node name="Weapon" type="Spatial"]
script = ExtResource( 2 )
[node name="Handgun" parent="." instance=ExtResource( 1 )]
[node name="Muzzle" parent="Handgun" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3684, 0, 0 )
[node name="MuzzleFlash" type="Particles" parent="Handgun/Muzzle" index="0"]
transform = Transform( -4.37113e-08, 0, 0.999999, 0, 0.999999, 0, -1, 0, -4.37114e-08, 0.0630998, 0.124057, 0 )
cast_shadow = 0
emitting = false
amount = 16
lifetime = 0.1
one_shot = true
explosiveness = 1.0
visibility_aabb = AABB( -0.176241, -0.185755, -0.556571, 0.352482, 0.37151, 0.655134 )
process_material = SubResource( 5 )
draw_pass_1 = SubResource( 7 )
[node name="Ejector" parent="Handgun" index="1"]
transform = Transform( -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0, 1, -0.0373496, 0.126382, -0.00737098 )
[node name="SoundShoot" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource( 3 )

View file

@ -55,4 +55,6 @@ remote func shoot():
$SoundShoot.play()
$Handgun/Muzzle/MuzzleFlash.emitting = true
yield(get_tree().create_timer(0.1),"timeout")
$Handgun/Muzzle/MuzzleFlash.emitting = false