forked from unfa/liblast
Multiple players now works
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parent
8204bf91ba
commit
afbaac7647
4 changed files with 26 additions and 12 deletions
18
Game.gd
18
Game.gd
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@ -16,9 +16,6 @@ func _ready():
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debug_connection_status()
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func debug_connection_status():
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#if (get_tree().network_peer.get_connection_status() == NetworkedMultiplayerPeer.CONNECTION_CONNECTED):
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# print("We have connected succesfully")
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if (get_tree().network_peer.get_connection_status() == NetworkedMultiplayerPeer.CONNECTION_CONNECTING):
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print("We are trying to connect")
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@ -38,7 +35,7 @@ func initialize_server():
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peer.create_server(SERVER_PORT, MAX_PLAYERS)
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get_tree().connect("network_peer_connected", self, "on_peer_connected")
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get_tree().connect("network_peer_disconnected", self, "on_peer_disconnected")
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add_player(get_tree().get_network_unique_id())
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add_player(1, false)
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return peer
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func initialize_client():
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@ -57,7 +54,7 @@ func get_player_names():
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return player_names
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remote func check_players(player_names):
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sync func check_players(player_names):
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for player_name in player_names:
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if not $Players.has_node(player_name):
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var player = player_scene.instance()
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@ -66,7 +63,10 @@ remote func check_players(player_names):
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$Players.add_child(player)
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player.translation += Vector3(0.0, 3.0, 0.0)
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func add_player(id):
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if player_name == str(get_tree().get_network_unique_id()):
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player.camera.current = true
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func add_player(id, check=true):
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var player = player_scene.instance()
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$Players.add_child(player)
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@ -75,12 +75,14 @@ func add_player(id):
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player.translation += Vector3(0.0, 3.0, 0.0)
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var player_names = get_player_names()
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if check:
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rpc("check_players", player_names)
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remote func remove_player(id):
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sync func remove_player(id):
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for player in $Players.get_children():
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if player.name == str(id):
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remove_child(player)
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$Players.remove_child(player)
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func on_peer_connected(id):
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print("Peer connected with id ", id)
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@ -6,6 +6,7 @@
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[node name="Game" type="Spatial"]
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script = ExtResource( 2 )
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is_server = false
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SERVER_IP = "127.0.0.1"
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[node name="Level" parent="." instance=ExtResource( 3 )]
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14
Player.gd
14
Player.gd
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@ -19,11 +19,16 @@ var velocity = Vector3.ZERO
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var walkDirection = Vector2.ZERO
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var walkDirInt = Vector2.ZERO
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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func gravity():
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#print("--------")
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#print(get_tree().get_network_unique_id())
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#print(name, " ", self.velocity.y)
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#print(name, " ", self.translation.y)
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if not is_on_floor():
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self.velocity.y -= GRAVITY
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@ -67,6 +72,9 @@ func motion(delta):
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self.move_and_slide(velocity * delta, Vector3.UP, true)
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func _physics_process(delta):
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if str(get_tree().get_network_unique_id()) != name:
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return
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gravity()
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rpc("walk", walkDirection)
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@ -74,8 +82,11 @@ func _physics_process(delta):
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motion(delta)
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rset("translation", translation)
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func _input(event):
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#print(event)
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if str(get_tree().get_network_unique_id()) != name:
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return
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# Moouselook
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if event is InputEventMouseMotion:
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@ -112,6 +123,7 @@ func _input(event):
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# Called when the node enters the scene tree for the first time.
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func _ready():
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rset_config("translation", MultiplayerAPI.RPC_MODE_SYNC)
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# only show the debug label on local machine
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if name != String(get_tree().get_network_unique_id()):
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@ -18,7 +18,6 @@ shape = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
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visible = false
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mesh = SubResource( 2 )
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material/0 = null
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