forked from unfa/liblast
28 lines
1.0 KiB
GDScript
28 lines
1.0 KiB
GDScript
extends AudioStreamPlayer
|
|
|
|
@onready var go = preload("res://Assets/Announcer/Go.wav")
|
|
@onready var defeat = preload("res://Assets/Announcer/Defeat.wav")
|
|
@onready var shame = preload("res://Assets/Announcer/Shame.wav")
|
|
@onready var victory = preload("res://Assets/Announcer/Victory.wav")
|
|
@onready var getready = preload("res://Assets/Announcer/GetReady.wav")
|
|
@onready var victory2 = preload("res://Assets/Announcer/MercilessVictory.wav")
|
|
@onready var defeat2 = preload("res://Assets/Announcer/EmbarrassingDefeat.wav")
|
|
@onready var firstblood = preload("res://Assets/Announcer/FirstBlood.wav")
|
|
@onready var yousuck = preload("res://Assets/Announcer/YouSuck.wav")
|
|
@onready var payback = preload("res://Assets/Announcer/Payback.wav")
|
|
# Declare member variables here. Examples:
|
|
# var a = 2
|
|
# var b = "text"
|
|
|
|
func speak(sound):
|
|
stream = sound
|
|
play()
|
|
# Called when the node enters the scene tree for the first time.
|
|
#func _ready():
|
|
# pass # Replace with function body.
|
|
#
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
#func _process(delta):
|
|
# pass
|