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2020-09-21 15:17:29 +02:00
.import Fixed direct connect to IP 2020-09-19 00:54:13 +02:00
Assets Implemented more SFX, implemented blood particle effects with sound. 2020-09-19 13:07:44 +02:00
Audio Added bullet hit sounds and implemented auto play in SoundPlayer. 2020-09-19 12:45:14 +02:00
GUI Implemented minimum delay in SoundPlayere class. 2020-09-19 12:38:23 +02:00
LevelComponents Some refactoring 2020-09-19 00:30:59 +02:00
.gitignore Fixed direct connect to IP 2020-09-19 00:54:13 +02:00
default_bus_layout.tres Implemented more SFX, implemented blood particle effects with sound. 2020-09-19 13:07:44 +02:00
default_env.tres Initial CSG level, initial player, test rigid body. 2020-06-14 00:17:45 +02:00
Game.gd Added host as spectator option. Fix #15 2020-09-21 15:17:29 +02:00
Game.tscn Added host as spectator option. Fix #15 2020-09-21 15:17:29 +02:00
icon.png Empty Godot project 2020-06-13 23:53:33 +02:00
icon.png.import Empty Godot project 2020-06-13 23:53:33 +02:00
Level.tscn Added multiplayer synchronization for bullet impact effects 2020-09-18 22:39:22 +02:00
LICENSE Initial commit 2020-06-13 23:46:45 +02:00
Player.gd Add get_closest_point method to Player 2020-09-19 14:10:30 +02:00
Player.tscn Implemented more SFX, implemented blood particle effects with sound. 2020-09-19 13:07:44 +02:00
project.godot Implemented minimum delay in SoundPlayere class. 2020-09-19 12:38:23 +02:00
README.md Update README.md 2020-09-17 23:35:01 +02:00

Liblast

Libre Multiplayer FPS Game build with Godot game Engine