forked from unfa/liblast
19 lines
545 B
GDScript
19 lines
545 B
GDScript
extends MeshInstance
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var texture = $Viewport.get_texture()
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var material = SpatialMaterial.new()
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material.params_billboard_mode = SpatialMaterial.BILLBOARD_ENABLED
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material.flags_transparent = true
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material.flags_unshaded = true
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material.albedo_texture = texture
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set_surface_material(0, material)
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func set_nickname(name):
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$Viewport/VBoxContainer/Nametag.text = name
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sync func set_health(health):
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$Viewport/VBoxContainer/Health/HealthBar.value=health
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