forked from unfa/liblast
86 lines
3.5 KiB
Text
86 lines
3.5 KiB
Text
; Engine configuration file.
|
|
; It's best edited using the editor UI and not directly,
|
|
; since the parameters that go here are not all obvious.
|
|
;
|
|
; Format:
|
|
; [section] ; section goes between []
|
|
; param=value ; assign values to parameters
|
|
|
|
config_version=4
|
|
|
|
_global_script_classes=[ ]
|
|
_global_script_class_icons={
|
|
|
|
}
|
|
|
|
[application]
|
|
|
|
config/name="Liblast"
|
|
config/description="Libre Multiplayer FPS Game build with Godot game Engine
|
|
|
|
https://github.com/unfa/liblast"
|
|
run/main_scene="res://Game.tscn"
|
|
config/icon="res://icon.png"
|
|
|
|
[audio]
|
|
|
|
driver="ALSA"
|
|
enable_audio_input=true
|
|
mix_rate=48000
|
|
|
|
[input]
|
|
|
|
MoveForward={
|
|
"deadzone": 0.5,
|
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
MoveBack={
|
|
"deadzone": 0.5,
|
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
MoveLeft={
|
|
"deadzone": 0.5,
|
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
MoveRight={
|
|
"deadzone": 0.5,
|
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
MoveJump={
|
|
"deadzone": 0.5,
|
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
WeaponPrimary={
|
|
"deadzone": 0.5,
|
|
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
|
|
]
|
|
}
|
|
WeaponSecondary={
|
|
"deadzone": 0.5,
|
|
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
|
|
]
|
|
}
|
|
WeaponReload={
|
|
"deadzone": 0.5,
|
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
ToggleMenu={
|
|
"deadzone": 0.5,
|
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
ShowPlayerList={
|
|
"deadzone": 0.5,
|
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
|
|
[rendering]
|
|
|
|
environment/default_environment="res://default_env.tres"
|