liblast/Game
unfa 1b2375b3d4 Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. 2021-10-16 02:07:19 +02:00
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.godot Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
Assets Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. 2021-10-16 02:07:19 +02:00
.gitignore Added /Builds/ to .gitignore 2021-09-28 00:49:01 +02:00
Main.gd Updated code for a new Godot version 2021-10-06 23:49:16 +02:00
Main.tscn Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00
Map.tscn Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged. 2021-10-15 02:15:43 +02:00
Server.gd Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
Server.tscn Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
default_bus_layout.tres Tweaks to reverb settings 2021-09-26 00:47:21 +02:00
default_env.tres Fixed player capsule sizes. Commited some updated resuorce and scene files. 2021-09-05 00:26:02 +02:00
export_presets.cfg Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
icon.png Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
icon.png.import Added .import files 2021-09-08 22:11:43 +02:00
project.godot Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00