Loopp/src/looper.hxx

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#ifndef LUPPP_LOOPER_H
#define LUPPP_LOOPER_H
#include <iostream>
#include "buffers.hxx"
#include "observer/observer.hxx"
using namespace std;
class Looper : public Observer // for notifications
{
public:
enum State {
STATE_PLAYING = 0x01,
STATE_PLAY_QUEUED = 0x02,
STATE_RECORDING = 0x03,
STATE_RECORD_QUEUED = 0x04,
STATE_STOPPED = 0x05,
STATE_STOP_QUEUED = 0x06,
};
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Looper(int t) :
track(t),
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state(STATE_STOPPED),
endPoint (0),
playPoint (0),
lastWrittenSampleIndex(0)
{
}
void bar()
{
//cout << "Looper " << track << " got bar()" << flush;
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playPoint = 0;
if ( state == STATE_PLAY_QUEUED )
{
cout << " Q->Playing endpoint = " << endPoint << endl;
state = STATE_PLAYING;
playPoint = 0;
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endPoint = lastWrittenSampleIndex;
}
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if ( state == STATE_RECORD_QUEUED )
{
cout << " Q->Recording " << endl;
state = STATE_RECORDING;
playPoint = 0;
endPoint = 0;
lastWrittenSampleIndex = 0;
}
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if ( state == STATE_PLAY_QUEUED )
{
cout << " Q->Stopped " << endl;
state = STATE_STOPPED;
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endPoint = lastWrittenSampleIndex;
}
}
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void beat()
{
//cout << "Looper " << track << " got beat()" << flush;
}
void setFpb(int f)
{
fpb = f;
//cout << "Looper " << track << " got fpb of " << fpb << endl;
}
void setState(State s);
void process(int nframes, Buffers* buffers)
{
float* in = buffers->audio[Buffers::MASTER_INPUT];
float* out = buffers->audio[Buffers::MASTER_OUTPUT];
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if ( state == STATE_PLAYING )
{
for(int i = 0; i < nframes; i++)
{
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if ( playPoint < endPoint )
{
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out[i] += sample[playPoint++];
}
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}
}
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else if ( state == STATE_RECORDING )
{
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cout << "recording " << endl;
for(int i = 0; i < nframes; i++)
{
if ( lastWrittenSampleIndex < 44100 * 60 )
{
sample[lastWrittenSampleIndex++] = in[i];
}
}
}
}
private:
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int track;
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State state;
int fpb;
int endPoint, playPoint, lastWrittenSampleIndex;
float sample[44100*60];
};
#endif // LUPPP_LOOPER_H