Added helper shape to Spawnpoint scene, deleted when the game starts

feature-rocketlauncher
unfa 2021-12-31 22:54:53 +01:00
parent 7e66d5d424
commit 059eaeda25
2 changed files with 34 additions and 1 deletions

View File

@ -0,0 +1,16 @@
extends Position3D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
$MeshInstance3D.queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

View File

@ -1,3 +1,20 @@
[gd_scene format=3 uid="uid://n3ktc2gomi2p"]
[gd_scene load_steps=4 format=3 uid="uid://n3ktc2gomi2p"]
[ext_resource type="Script" path="res://Assets/MapComponents/SpawnPoint.gd" id="1_gr60o"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l6d77"]
blend_mode = 1
shading_mode = 0
albedo_color = Color(0, 0.360784, 0.74902, 1)
[sub_resource type="CylinderMesh" id="CylinderMesh_xjekx"]
material = SubResource( "StandardMaterial3D_l6d77" )
top_radius = 0.0
[node name="SpawnPoint" type="Position3D"]
script = ExtResource( "1_gr60o" )
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
mesh = SubResource( "CylinderMesh_xjekx" )
surface_material_override/0 = null