forked from unfa/liblast
Testing good vs bad texture in Muzzle Flash
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6a280cc0ba
commit
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7 changed files with 35 additions and 37 deletions
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Asset Sources/Weapons/VFX/Flash bad.png
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Asset Sources/Weapons/VFX/Flash bad.png
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Before Width: | Height: | Size: 519 KiB After Width: | Height: | Size: 519 KiB |
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Game/Assets/Weapons/VFX/Flash bad.png
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Game/Assets/Weapons/VFX/Flash bad.png
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Game/Assets/Weapons/VFX/Flash good.png
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Game/Assets/Weapons/VFX/Flash good.png
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34
Game/Assets/Weapons/VFX/Flash good.png.import
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34
Game/Assets/Weapons/VFX/Flash good.png.import
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[remap]
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importer="texture"
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type="StreamTexture2D"
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path="res://.godot/imported/Flash good.png-6a542a4f741727693e6ed50b5e9c7cf1.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Weapons/VFX/Flash good.png"
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dest_files=[ "res://.godot/imported/Flash good.png-6a542a4f741727693e6ed50b5e9c7cf1.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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compress/streamed=false
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/HDR_as_SRGB=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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@ -1,36 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture2D"
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path.s3tc="res://.godot/imported/Flash.png-bc217ae12b8c092e2603510deb56714d.s3tc.stex"
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path.etc2="res://.godot/imported/Flash.png-bc217ae12b8c092e2603510deb56714d.etc2.stex"
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metadata={
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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[deps]
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source_file="res://Assets/Weapons/VFX/Flash.png"
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dest_files=[ "res://.godot/imported/Flash.png-bc217ae12b8c092e2603510deb56714d.s3tc.stex", "res://.godot/imported/Flash.png-bc217ae12b8c092e2603510deb56714d.etc2.stex" ]
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[params]
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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compress/streamed=false
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/HDR_as_SRGB=false
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process/size_limit=128
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detect_3d/compress_to=0
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svg/scale=1.0
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@ -2,7 +2,7 @@
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[ext_resource path="res://Assets/Weapons/Handgun/Handgun.gltf" type="PackedScene" id=1]
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[ext_resource path="res://Assets/Weapons/Handgun/Handgun.gltf" type="PackedScene" id=1]
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[ext_resource path="res://Assets/Weapons/Weapon.gd" type="Script" id=2]
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[ext_resource path="res://Assets/Weapons/Weapon.gd" type="Script" id=2]
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[ext_resource path="res://Assets/Weapons/VFX/Flash.png" type="Texture2D" id=3]
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[ext_resource path="res://Assets/Weapons/VFX/Flash good.png" type="Texture2D" id=3]
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[sub_resource type="Gradient" id=1]
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[sub_resource type="Gradient" id=1]
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offsets = PackedFloat32Array( 0.00362319, 0.148551, 0.34058, 0.630435, 1 )
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offsets = PackedFloat32Array( 0.00362319, 0.148551, 0.34058, 0.630435, 1 )
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