unfa
|
7813108c99
|
Made climbing not totally broken. But not entirely working either.
|
2021-05-25 01:14:37 +02:00 |
unfa
|
45e9f47b69
|
Fixed zoom vignette and added Can test prop on DM1.
|
2021-05-24 22:18:46 +02:00 |
unfa
|
4da7fe7925
|
Merge branch 'main' of https://github.com/unfa/liblast into HEAD
|
2021-05-24 22:08:59 +02:00 |
unfa
|
a03947ff15
|
Fixed zoom latch glitch
|
2021-05-24 22:05:17 +02:00 |
unfa
|
43d91e2e98
|
Re-implemented zooming (without division by zero) and a test implementation of stair climbing
|
2021-05-24 21:57:19 +02:00 |
unfa
|
38ee209cc1
|
Enabled full zoom funuctionality - still crashing GPU
|
2021-05-22 18:56:29 +02:00 |
unfa
|
2ef705c4fd
|
Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
|
2021-05-22 18:52:29 +02:00 |
unfa
|
860478b09c
|
Implemented camera zooming (Z key). Added vignette but it crashes GPU.
|
2021-05-22 18:08:26 +02:00 |
unfa
|
6316952ca5
|
Attempt at fixing player ledge jump glitch
|
2021-05-22 02:10:00 +02:00 |
unfa
|
c4cf1d789a
|
Added aRdem's Village and dev textures
|
2021-05-21 23:20:44 +02:00 |
unfa
|
99ba374f35
|
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
|
2021-05-19 21:29:09 +02:00 |
unfa
|
5d31cee75c
|
Updated player controller. Better, but still breaks when jumping against ledges.
|
2021-05-19 01:59:58 +02:00 |
unfa
|
24552a6cfc
|
Added basic movement to Player
|
2021-05-19 00:56:18 +02:00 |
unfa
|
4406c2e0d4
|
Added a crosshair.
|
2021-05-14 23:52:36 +02:00 |
unfa
|
445cae2cd3
|
Initial Godot 4.0 commit.
|
2021-05-14 21:31:39 +02:00 |
unfa
|
a40cb8234a
|
Deleting legacy game files.
|
2021-05-14 21:00:16 +02:00 |
unfa
|
98f59389ef
|
Grenade explosion.
|
2021-05-06 01:32:44 +02:00 |
unfa
|
ce2d337256
|
Updated grenade model, textures and scene.
|
2021-05-05 23:03:42 +02:00 |
Jan Heemstra
|
a2c00aa699
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 01:04:40 +02:00 |
Jan Heemstra
|
4d5bf6a8ad
|
rotated grenade to face the correct way
|
2021-05-03 01:04:32 +02:00 |
unfa
|
04a3662bab
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 00:55:00 +02:00 |
unfa
|
f667f6625b
|
Added basic grenade explosion effect.
|
2021-05-03 00:54:05 +02:00 |
Jan Heemstra
|
ec58bb525f
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 00:49:56 +02:00 |
Jan Heemstra
|
09be57ff20
|
Added functioning grenade launcher
|
2021-05-03 00:49:51 +02:00 |
unfa
|
9f44d6fc57
|
Updated Grenade model.
|
2021-05-03 00:41:25 +02:00 |
unfa
|
39a0f9e265
|
Created Grenade model
|
2021-05-03 00:22:10 +02:00 |
Jan Heemstra
|
1d0680eebf
|
Moved handgun code to handgun
|
2021-05-02 23:50:22 +02:00 |
unfa
|
428934850b
|
Script extension in Handgun.tscn
|
2021-05-02 23:30:34 +02:00 |
unfa
|
a632ac9892
|
Started implementing proper weapon control API
|
2021-05-02 23:27:25 +02:00 |
unfa
|
94e527bc75
|
REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights.
|
2021-04-24 17:39:42 +02:00 |
unfa
|
f592609d8a
|
Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.
|
2021-04-24 15:20:36 +02:00 |
unfa
|
5c4591ac6f
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-22 00:03:09 +02:00 |
unfa
|
23cbe81176
|
Made GrenadeLauncher into an unstoppable machinegun temporarily.
|
2021-04-22 00:03:02 +02:00 |
Jan Heemstra
|
773331bddf
|
You can't kill dead players anymore
|
2021-04-21 23:44:27 +02:00 |
Jan Heemstra
|
9e9ea5ef4a
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-21 23:40:53 +02:00 |
Jan Heemstra
|
d10dbbafae
|
Player stats are now synchronized properly even when joining a game late
|
2021-04-21 23:40:47 +02:00 |
unfa
|
c364021810
|
Removed a debug print.
|
2021-04-21 23:28:14 +02:00 |
unfa
|
d914bc2999
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-21 23:22:31 +02:00 |
Jan Heemstra
|
0563d5a155
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-21 23:22:18 +02:00 |
Jan Heemstra
|
abf9f5af5c
|
Added score based on kill count
|
2021-04-21 23:22:08 +02:00 |
unfa
|
40079d2b0a
|
Zoom the view with "z" key - it's not possible to shoot while zoomed in (to avoid sniping with all weapons).
|
2021-04-21 23:22:00 +02:00 |
unfa
|
d2a1c7e121
|
Weapons reset to full ammo on respawn.
|
2021-04-21 22:46:00 +02:00 |
unfa
|
4070ddb966
|
Tweaked the bullet hit effect for more visibility and better performance.
|
2021-04-18 20:50:25 +02:00 |
unfa
|
ae5dd93ed7
|
Nice looking bullet holes for concrete walls.
|
2021-04-14 22:44:10 +02:00 |
Jan Heemstra
|
9765443023
|
Fixed bullet impact effect direction
|
2021-04-12 23:49:21 +02:00 |
Jan Heemstra
|
63eef67c37
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-12 22:57:23 +02:00 |
Jan Heemstra
|
673f193ae7
|
merge
|
2021-04-12 22:57:16 +02:00 |
Jan Heemstra
|
f352500096
|
Fixed ammo count not showing correctly
|
2021-04-12 22:55:42 +02:00 |
unfa
|
fe010e2839
|
Added proximity fade to bullet hit smoke.
|
2021-04-12 22:55:38 +02:00 |
unfa
|
44645b404b
|
Added player scores to the score table.
|
2021-04-12 22:53:22 +02:00 |
unfa
|
b37c686602
|
Made bullet tracer spawn bullet hit effects.
|
2021-04-12 22:39:33 +02:00 |
unfa
|
1e2ec5120c
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-12 21:46:06 +02:00 |
unfa
|
f581cd1696
|
Started implementing player stats and score tracking
|
2021-04-12 21:45:29 +02:00 |
Jan Heemstra
|
054f9ee56a
|
Fixed bullet tracers
|
2021-04-12 02:08:28 +02:00 |
Jan Heemstra
|
79e566b00d
|
Fixed weapon damage_dealt signal not being connected to HUD for hitmarkers
|
2021-04-11 23:54:04 +02:00 |
unfa
|
05b18a1b96
|
Laying groundwork for fixing hit/kill confirmation
|
2021-04-11 23:28:07 +02:00 |
Luiz de Oliveira
|
a59dbbf8c2
|
18 - Implements crouching
|
2021-04-10 20:37:32 -03:00 |
Luiz de Oliveira
|
81e79dd0a5
|
30 - simple TextChat
|
2021-04-10 13:57:16 -03:00 |
Jan Heemstra
|
be06a9fc6e
|
Added killfloor to level DM1
|
2021-04-09 16:08:26 +02:00 |
Jan Heemstra
|
c562a84da1
|
Fixed jetpack graphics synchronisation for real now
|
2021-04-08 00:09:12 +02:00 |
Jan Heemstra
|
fd1fc90b35
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-07 23:54:58 +02:00 |
Jan Heemstra
|
041d1cfd4f
|
now really fixed jetpack graphics synchronisation
|
2021-04-07 23:54:52 +02:00 |
unfa
|
2a7d3fc8f6
|
Disabled debug prints. And added a boolean to turn them on easily.
|
2021-04-07 23:43:15 +02:00 |
unfa
|
2ee196b26f
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-07 23:30:11 +02:00 |
unfa
|
7166becf15
|
Fixed audio randomization, and typos. Other fixes. Added voicing support.
|
2021-04-07 23:28:34 +02:00 |
Jan Heemstra
|
f60e77c6ce
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-07 22:54:55 +02:00 |
Jan Heemstra
|
f3b1904702
|
Fixed jetpack effects synchronisation
|
2021-04-07 22:54:52 +02:00 |
unfa
|
c1196cb44f
|
Fixed bad sound for BulletFlyby.
|
2021-04-07 21:55:10 +02:00 |
unfa
|
890857946c
|
Tweaked Handgun sound layers attenuation and filtering.
|
2021-04-07 01:49:53 +02:00 |
unfa
|
8bc42e8fbc
|
Implemented sound layer handling.
|
2021-04-07 01:26:12 +02:00 |
unfa
|
17749dc241
|
Replaced - with _ in all audio file names.
|
2021-04-07 01:05:43 +02:00 |
unfa
|
63674f88f0
|
Added ambient sound to the blue deco thingy on DM1
|
2021-04-07 00:00:49 +02:00 |
unfa
|
085cb64b95
|
Added muzzle flash omnilight. Moved sound and light effects to Weapon scene isntead of Handgun scene.
|
2021-04-06 23:56:53 +02:00 |
unfa
|
b9b004474c
|
Finally fixed the failed preload. It was a removed sound file.
|
2021-04-05 04:36:33 +02:00 |
unfa
|
d2d1f585bd
|
Tweaks, and simplifications.
|
2021-04-05 04:28:23 +02:00 |
unfa
|
070ec0d432
|
Renamed Weapon next/prev actions in Action Map to be consistent with the rest.
|
2021-04-05 04:20:39 +02:00 |
unfa
|
a86214275a
|
Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn
|
2021-04-05 04:14:09 +02:00 |
unfa
|
7316ea12c2
|
Created the layered gunshot asset.
|
2021-04-05 03:52:58 +02:00 |
unfa
|
0a6846af9e
|
Renamed GrenadeLauncher, added it into the Player. Tried fixing errors.
|
2021-04-04 23:25:11 +02:00 |
unfa
|
f49e82c641
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-04 22:51:48 +02:00 |
unfa
|
6c6d3400bd
|
Fixed jetpack effects logic and added smoke trail.
|
2021-04-04 22:51:26 +02:00 |
Jan Heemstra
|
cbe6acbe8a
|
Fixed player list
|
2021-04-04 22:49:52 +02:00 |
unfa
|
6ca7e4873d
|
Added visual effects for jetpack in (particles and light - doens't work!)
|
2021-04-04 22:24:06 +02:00 |
unfa
|
78c2429f9e
|
Changed Fridge ambient sound to a generic ambient called BuzzAndHum.
|
2021-04-04 22:01:50 +02:00 |
unfa
|
9391eabbc5
|
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
|
2021-04-02 02:08:07 +02:00 |
unfa
|
0427e9dd2f
|
Addd the Godot Trail System Add-on.
|
2021-04-01 23:30:10 +02:00 |
Jan Heemstra
|
e6366f8fea
|
implement correct behavior of Max Health attribute of Player
|
2021-03-31 23:22:12 +02:00 |
Jan Heemstra
|
cfd33f791c
|
Added player mesh for jetpack class
|
2021-03-31 22:51:07 +02:00 |
Jan Heemstra
|
68cb21cf6f
|
fixed HUD of all players showing
|
2021-03-31 22:38:05 +02:00 |
tokc
|
aea76b12d0
|
Add networking to weapon switching.
|
2021-03-31 12:52:20 +02:00 |
tokc
|
c4c1e243f9
|
Remove unused class name.
|
2021-03-31 12:05:35 +02:00 |
tokc
|
7215803015
|
Clean up commented-out bits.
|
2021-03-31 11:58:07 +02:00 |
tokc
|
f648e162fe
|
Use class name for type check since it is available.
|
2021-03-31 11:51:25 +02:00 |
tokc
|
9d3b70f76f
|
Implement weapon switching.
|
2021-03-31 11:50:53 +02:00 |
unfa
|
3b27d0593d
|
Changes after reimporting project in Godot 3.2.3.
|
2021-03-30 22:56:12 +02:00 |
unfa
|
8076f00530
|
Removed .import folder and added it to .gitignore again
|
2021-03-30 22:41:33 +02:00 |
unfa
|
e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |