unfa
|
a09675320a
|
Moving camera management to Player
|
2021-09-11 23:00:53 +02:00 |
Jan Heemstra
|
d55c1e11fd
|
Fixed error on kill
|
2021-09-11 22:46:44 +02:00 |
Jan Heemstra
|
6adcedafc1
|
Merge
|
2021-09-11 22:45:17 +02:00 |
unfa
|
fefc483cbe
|
Score table improvements
|
2021-09-11 22:40:49 +02:00 |
Jan Heemstra
|
53d50c77ae
|
Re-added chat alert on player rename
|
2021-09-11 22:39:19 +02:00 |
unfa
|
9626e509f9
|
Fixed a silly scoretab bug
|
2021-09-11 22:31:31 +02:00 |
unfa
|
7be3893dd5
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-11 22:25:18 +02:00 |
unfa
|
9bb149e1e4
|
Implemented a score table (accessible via TAB)
|
2021-09-11 22:25:08 +02:00 |
Jan Heemstra
|
8b3924c237
|
Fix player colors
|
2021-09-11 22:23:41 +02:00 |
Jan Heemstra
|
2c98b4b6be
|
Fixed player info sync
|
2021-09-11 21:39:49 +02:00 |
unfa
|
413b0f7a11
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-11 21:32:05 +02:00 |
unfa
|
3864e0a9fa
|
Started workin on DM loop, removed garbage from muzzle flash.
|
2021-09-11 21:31:38 +02:00 |
Jan Heemstra
|
1294136800
|
Fixed player data synchronisation
|
2021-09-11 21:30:10 +02:00 |
Jan Heemstra
|
aa29738472
|
Applied MenuSlider scene to mouse sensitivity slider
|
2021-09-11 20:21:06 +02:00 |
Jan Heemstra
|
75c6657730
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-11 16:39:14 +02:00 |
Jan Heemstra
|
e4b4678235
|
Merge
|
2021-09-11 16:39:11 +02:00 |
unfa
|
fdeda8ade6
|
Minor cleanup.
|
2021-09-11 16:38:40 +02:00 |
Jan Heemstra
|
90c9d6cbb4
|
Added slider menudata object
|
2021-09-11 16:36:43 +02:00 |
unfa
|
6fdbcf69e7
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-11 16:35:51 +02:00 |
unfa
|
bef8e92398
|
Implemented score, rank and lead/gap HUD display
|
2021-09-11 16:35:37 +02:00 |
Jan Heemstra
|
b2a41d2abf
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-11 15:52:15 +02:00 |
Jan Heemstra
|
bf7df73759
|
Implemented mouse sensitivity setting
|
2021-09-11 15:52:09 +02:00 |
unfa
|
b59c8ed790
|
Added respawn countdown display and commited some updated scene formats
|
2021-09-11 15:49:59 +02:00 |
unfa
|
c5ab13fd17
|
Replaced is null with == null
|
2021-09-11 15:32:31 +02:00 |
Jan Heemstra
|
6f45d87139
|
Fix error when loading settings
|
2021-09-11 15:28:23 +02:00 |
unfa
|
59112d3ad3
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-11 15:23:12 +02:00 |
unfa
|
a580e2ef7c
|
Respawn delay 5 seconds
|
2021-09-11 15:23:02 +02:00 |
Jan Heemstra
|
01ddf2b25b
|
User settings are now saved
|
2021-09-11 15:22:08 +02:00 |
Jan Heemstra
|
4059c47c31
|
Fixed crash when opening any menu
|
2021-09-11 14:38:45 +02:00 |
unfa
|
55fe11328a
|
Jetpack. Fixed players not dying and health not resetting on respawn.
|
2021-09-11 14:35:07 +02:00 |
unfa
|
cb45568ffc
|
Fixed the deluge of RPC errors. Fixed VFX instancing error. Updated some scenes to new format.
|
2021-09-10 02:04:27 +02:00 |
unfa
|
f49d972c34
|
Improved jetpack implementation.
|
2021-09-08 23:54:04 +02:00 |
unfa
|
4f9e5f294f
|
Finished basic gibs implementation.
|
2021-09-08 23:28:54 +02:00 |
unfa
|
68f50d1493
|
Renamed particle effects, added Gibs
|
2021-09-08 23:25:52 +02:00 |
Jan Heemstra
|
3482554c6a
|
Fixed error on game startup
|
2021-09-08 22:28:43 +02:00 |
Jan Heemstra
|
448518ed2b
|
Added .import files
|
2021-09-08 22:11:43 +02:00 |
unfa
|
4db863aee6
|
Disabled SDFGI in Map
|
2021-09-08 22:05:24 +02:00 |
unfa
|
2d42cfe763
|
Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects
|
2021-09-08 22:00:32 +02:00 |
unfa
|
2e4615cd1f
|
Added simple movement prediction, smoothing out player movement.
|
2021-09-08 21:36:43 +02:00 |
unfa
|
e654f7e692
|
Set simple physics layers, disabled shell casing collision with players
|
2021-09-07 23:36:02 +02:00 |
unfa
|
54e9d9cf44
|
Implemented simple jetpack
|
2021-09-07 23:23:48 +02:00 |
unfa
|
6fb574b31a
|
Residual player transform fix
|
2021-09-05 01:03:30 +02:00 |
unfa
|
51ba264ee4
|
Fixed player capsule sizes. Commited some updated resuorce and scene files.
|
2021-09-05 00:26:02 +02:00 |
unfa
|
cbf16c9968
|
Fixed networking signals and weapon.gd rpc settings
|
2021-09-04 23:58:47 +02:00 |
unfa
|
cab608df5c
|
Started update to new netwroking code.
|
2021-09-04 22:37:13 +02:00 |
unfa
|
1a2bf9f11a
|
Fixed player data being messed up with respawns.
|
2021-08-29 22:47:40 +02:00 |
unfa
|
9664960cd8
|
Attempted implementation of player colors on world models. Not working.
|
2021-08-29 21:41:20 +02:00 |
unfa
|
bd2de8adb8
|
Implemented death and respawning (no delay)
|
2021-08-29 20:32:46 +02:00 |
unfa
|
f36e358ab8
|
Damage is now properly propagated to all peers.
|
2021-08-29 14:03:19 +02:00 |
unfa
|
740bd67fea
|
Fixed multiplied shooting
|
2021-08-25 12:03:35 +02:00 |
unfa
|
c5286fa173
|
Added light to wall impact and fixed error on shooting nothing.
|
2021-08-24 20:56:29 +02:00 |
unfa
|
5eb84c3890
|
Added .godot temporary folder to .gitignore
|
2021-08-24 20:10:09 +02:00 |
unfa
|
c3226364f3
|
Started implementing actual shooting and damage, added placeholder particle effects
|
2021-08-23 01:57:47 +02:00 |
unfa
|
b0805f1426
|
Implemented network system messages in the chat.
|
2021-08-23 00:33:54 +02:00 |
unfa
|
df861143a4
|
Finished basic server-side player list implementation.
|
2021-08-22 23:33:33 +02:00 |
unfa
|
49f4e7c70f
|
Added debug display to help figure out syncing player_info between peers
|
2021-08-22 01:20:07 +02:00 |
Jan Heemstra
|
26fa4ac0eb
|
Fix reflection bug
|
2021-08-21 15:22:15 +02:00 |
Jan Heemstra
|
9b81c2a0cf
|
Disabled screen space reflections
|
2021-08-21 15:19:45 +02:00 |
unfa
|
53e7f60e1a
|
Reworking player_info and syncing the player list.
|
2021-08-21 15:03:51 +02:00 |
unfa
|
595ff48d05
|
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
|
2021-07-26 20:51:54 +02:00 |
unfa
|
a562929421
|
Fixed chat message editor not sending
|
2021-07-16 03:42:22 +02:00 |
unfa
|
004247e8bf
|
Fixed failing HUD referencing in Player.gd
|
2021-07-16 02:52:18 +02:00 |
unfa
|
77c8cdbf2c
|
Updated project settings and Map Environment Effects
|
2021-07-16 02:15:14 +02:00 |
unfa
|
ec2d0acdd2
|
Updated DM1 with textures.
|
2021-07-16 02:14:05 +02:00 |
unfa
|
7dfd455e2d
|
Moved UI assets to their own folder, updted the code for new version of Godot.
|
2021-07-12 22:40:23 +02:00 |
unfa
|
0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
|
2021-07-04 21:50:13 +02:00 |
unfa
|
f088c711f9
|
Added a server scene and removed needless reference to main.local_player in Chat.gd
|
2021-07-04 00:44:00 +02:00 |
unfa
|
4639b781a2
|
Fixed player controller with deg2rad() since rotations_degrees was removed
|
2021-07-04 00:42:42 +02:00 |
unfa
|
79fd57c344
|
Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time
|
2021-07-01 13:53:05 +02:00 |
unfa
|
7564a2c32d
|
Temporarily disabled focus in PlayerInfo
|
2021-06-22 13:44:28 +02:00 |
unfa
|
6a7cd37613
|
Flame texture and typing icon
|
2021-06-21 13:51:42 +02:00 |
unfa
|
9e3f60a4f1
|
Formatted chat text, syncronizing player_info between peers (not working reliably)
|
2021-06-19 03:40:10 +02:00 |
unfa
|
e8b9acb761
|
Chat now uses player names; random player names for testing
|
2021-06-19 00:31:22 +02:00 |
unfa
|
dedcc92787
|
VFX -> Effects
|
2021-06-18 13:13:49 +02:00 |
unfa
|
5b264706ce
|
Testing good vs bad texture in Muzzle Flash
|
2021-06-18 13:05:23 +02:00 |
unfa
|
6a280cc0ba
|
Tweaking muzzle flash
|
2021-06-18 02:49:59 +02:00 |
unfa
|
7de4dfb580
|
Remote weapon firing
|
2021-06-18 02:36:20 +02:00 |
unfa
|
65fed80abc
|
Replaced Flash.png
|
2021-06-18 02:22:00 +02:00 |
unfa
|
541b9e26f9
|
Added text muzzle flash.
|
2021-06-18 02:14:02 +02:00 |
unfa
|
1e1c5afed2
|
Added Muzzle Flash to Weapon
|
2021-06-18 01:44:08 +02:00 |
unfa
|
df17620149
|
Added Player-Weapon trigger API
|
2021-06-18 01:43:10 +02:00 |
unfa
|
cfaa3e2ba1
|
Fixed basic multiplayer. Mivement is a bit jittery, but overall works.
|
2021-06-15 01:11:04 +02:00 |
unfa
|
651c582ce6
|
Basic movement sync. Replaced beer cans.
|
2021-06-14 14:22:40 +02:00 |
unfa
|
4bc03de495
|
Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF.
|
2021-06-14 14:06:17 +02:00 |
unfa
|
3401343dc4
|
Player spawning
|
2021-06-09 19:41:52 +02:00 |
unfa
|
709b696188
|
Updated KinematicBody3D to CharacterBody3D. Cleaned up Chat code, chat works on RPC
|
2021-06-07 19:11:42 +02:00 |
unfa
|
b1e2eec834
|
Chat UI tweaks
|
2021-06-07 11:56:16 +02:00 |
unfa
|
1bd5547df8
|
Fixed chat typing recieving trigger key
|
2021-06-07 00:54:43 +02:00 |
unfa
|
627d865d26
|
Almost working chat and basic networking test
|
2021-06-06 01:58:04 +02:00 |
unfa
|
edda7abc6f
|
Replaced ENUM values with Ints to workaround Godot bug
|
2021-06-04 02:33:26 +02:00 |
unfa
|
a54eb54293
|
Finalized input map, started implementing chat - broken by Enum Godot bugs
|
2021-06-04 00:38:30 +02:00 |
unfa
|
9927ab2d6f
|
Refactored Main.gd a bit, moved HUD out of Level
|
2021-06-03 22:34:36 +02:00 |
unfa
|
53c8ee86fd
|
Refactored Menu state and added states for typing or AFK in the Enum
|
2021-06-03 19:03:43 +02:00 |
Jan Heemstra
|
4ec9f7974c
|
forgotten file
|
2021-06-03 17:44:25 +02:00 |
Jan Heemstra
|
2f7cf0ef81
|
Implemented menu browsing
|
2021-06-02 23:32:07 +02:00 |
Jan Heemstra
|
0a9b3f96d1
|
Rework GUI system
|
2021-06-02 17:00:28 +02:00 |
Jan Heemstra
|
28ecbd4729
|
Added menu system
|
2021-06-01 23:53:32 +02:00 |
unfa
|
7c9b6711a5
|
Created a parent Weapon class
|
2021-06-01 01:03:11 +02:00 |
unfa
|
33051a5dab
|
Removed duplicate Camera Tween
|
2021-05-31 23:49:57 +02:00 |
unfa
|
45023bf095
|
Added placeholder Handgun model to Player
|
2021-05-31 23:34:26 +02:00 |
unfa
|
7813108c99
|
Made climbing not totally broken. But not entirely working either.
|
2021-05-25 01:14:37 +02:00 |
unfa
|
45e9f47b69
|
Fixed zoom vignette and added Can test prop on DM1.
|
2021-05-24 22:18:46 +02:00 |
unfa
|
4da7fe7925
|
Merge branch 'main' of https://github.com/unfa/liblast into HEAD
|
2021-05-24 22:08:59 +02:00 |
unfa
|
a03947ff15
|
Fixed zoom latch glitch
|
2021-05-24 22:05:17 +02:00 |
unfa
|
43d91e2e98
|
Re-implemented zooming (without division by zero) and a test implementation of stair climbing
|
2021-05-24 21:57:19 +02:00 |
unfa
|
38ee209cc1
|
Enabled full zoom funuctionality - still crashing GPU
|
2021-05-22 18:56:29 +02:00 |
unfa
|
2ef705c4fd
|
Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
|
2021-05-22 18:52:29 +02:00 |
unfa
|
860478b09c
|
Implemented camera zooming (Z key). Added vignette but it crashes GPU.
|
2021-05-22 18:08:26 +02:00 |
unfa
|
6316952ca5
|
Attempt at fixing player ledge jump glitch
|
2021-05-22 02:10:00 +02:00 |
unfa
|
c4cf1d789a
|
Added aRdem's Village and dev textures
|
2021-05-21 23:20:44 +02:00 |
unfa
|
99ba374f35
|
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
|
2021-05-19 21:29:09 +02:00 |
unfa
|
5d31cee75c
|
Updated player controller. Better, but still breaks when jumping against ledges.
|
2021-05-19 01:59:58 +02:00 |
unfa
|
24552a6cfc
|
Added basic movement to Player
|
2021-05-19 00:56:18 +02:00 |
unfa
|
4406c2e0d4
|
Added a crosshair.
|
2021-05-14 23:52:36 +02:00 |
unfa
|
445cae2cd3
|
Initial Godot 4.0 commit.
|
2021-05-14 21:31:39 +02:00 |
unfa
|
a40cb8234a
|
Deleting legacy game files.
|
2021-05-14 21:00:16 +02:00 |
unfa
|
98f59389ef
|
Grenade explosion.
|
2021-05-06 01:32:44 +02:00 |
unfa
|
ce2d337256
|
Updated grenade model, textures and scene.
|
2021-05-05 23:03:42 +02:00 |
Jan Heemstra
|
a2c00aa699
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 01:04:40 +02:00 |
Jan Heemstra
|
4d5bf6a8ad
|
rotated grenade to face the correct way
|
2021-05-03 01:04:32 +02:00 |
unfa
|
04a3662bab
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 00:55:00 +02:00 |
unfa
|
f667f6625b
|
Added basic grenade explosion effect.
|
2021-05-03 00:54:05 +02:00 |
Jan Heemstra
|
ec58bb525f
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-05-03 00:49:56 +02:00 |
Jan Heemstra
|
09be57ff20
|
Added functioning grenade launcher
|
2021-05-03 00:49:51 +02:00 |
unfa
|
9f44d6fc57
|
Updated Grenade model.
|
2021-05-03 00:41:25 +02:00 |
unfa
|
39a0f9e265
|
Created Grenade model
|
2021-05-03 00:22:10 +02:00 |
Jan Heemstra
|
1d0680eebf
|
Moved handgun code to handgun
|
2021-05-02 23:50:22 +02:00 |
unfa
|
428934850b
|
Script extension in Handgun.tscn
|
2021-05-02 23:30:34 +02:00 |
unfa
|
a632ac9892
|
Started implementing proper weapon control API
|
2021-05-02 23:27:25 +02:00 |
unfa
|
94e527bc75
|
REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights.
|
2021-04-24 17:39:42 +02:00 |
unfa
|
f592609d8a
|
Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.
|
2021-04-24 15:20:36 +02:00 |
unfa
|
5c4591ac6f
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-22 00:03:09 +02:00 |
unfa
|
23cbe81176
|
Made GrenadeLauncher into an unstoppable machinegun temporarily.
|
2021-04-22 00:03:02 +02:00 |
Jan Heemstra
|
773331bddf
|
You can't kill dead players anymore
|
2021-04-21 23:44:27 +02:00 |
Jan Heemstra
|
9e9ea5ef4a
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-21 23:40:53 +02:00 |
Jan Heemstra
|
d10dbbafae
|
Player stats are now synchronized properly even when joining a game late
|
2021-04-21 23:40:47 +02:00 |
unfa
|
c364021810
|
Removed a debug print.
|
2021-04-21 23:28:14 +02:00 |
unfa
|
d914bc2999
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-21 23:22:31 +02:00 |
Jan Heemstra
|
0563d5a155
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-21 23:22:18 +02:00 |
Jan Heemstra
|
abf9f5af5c
|
Added score based on kill count
|
2021-04-21 23:22:08 +02:00 |
unfa
|
40079d2b0a
|
Zoom the view with "z" key - it's not possible to shoot while zoomed in (to avoid sniping with all weapons).
|
2021-04-21 23:22:00 +02:00 |
unfa
|
d2a1c7e121
|
Weapons reset to full ammo on respawn.
|
2021-04-21 22:46:00 +02:00 |
unfa
|
4070ddb966
|
Tweaked the bullet hit effect for more visibility and better performance.
|
2021-04-18 20:50:25 +02:00 |
unfa
|
ae5dd93ed7
|
Nice looking bullet holes for concrete walls.
|
2021-04-14 22:44:10 +02:00 |
Jan Heemstra
|
9765443023
|
Fixed bullet impact effect direction
|
2021-04-12 23:49:21 +02:00 |
Jan Heemstra
|
63eef67c37
|
Merge branch 'master' of github.com:unfa/liblast
|
2021-04-12 22:57:23 +02:00 |
Jan Heemstra
|
673f193ae7
|
merge
|
2021-04-12 22:57:16 +02:00 |
Jan Heemstra
|
f352500096
|
Fixed ammo count not showing correctly
|
2021-04-12 22:55:42 +02:00 |
unfa
|
fe010e2839
|
Added proximity fade to bullet hit smoke.
|
2021-04-12 22:55:38 +02:00 |
unfa
|
44645b404b
|
Added player scores to the score table.
|
2021-04-12 22:53:22 +02:00 |