unfa
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9664960cd8
|
Attempted implementation of player colors on world models. Not working.
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2021-08-29 21:41:20 +02:00 |
unfa
|
bd2de8adb8
|
Implemented death and respawning (no delay)
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2021-08-29 20:32:46 +02:00 |
unfa
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f36e358ab8
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Damage is now properly propagated to all peers.
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2021-08-29 14:03:19 +02:00 |
unfa
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740bd67fea
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Fixed multiplied shooting
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2021-08-25 12:03:35 +02:00 |
unfa
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c5286fa173
|
Added light to wall impact and fixed error on shooting nothing.
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2021-08-24 20:56:29 +02:00 |
unfa
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5eb84c3890
|
Added .godot temporary folder to .gitignore
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2021-08-24 20:10:09 +02:00 |
unfa
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c3226364f3
|
Started implementing actual shooting and damage, added placeholder particle effects
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2021-08-23 01:57:47 +02:00 |
unfa
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b0805f1426
|
Implemented network system messages in the chat.
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2021-08-23 00:33:54 +02:00 |
unfa
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df861143a4
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Finished basic server-side player list implementation.
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2021-08-22 23:33:33 +02:00 |
unfa
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49f4e7c70f
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Added debug display to help figure out syncing player_info between peers
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2021-08-22 01:20:07 +02:00 |
Jan Heemstra
|
26fa4ac0eb
|
Fix reflection bug
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2021-08-21 15:22:15 +02:00 |
Jan Heemstra
|
9b81c2a0cf
|
Disabled screen space reflections
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2021-08-21 15:19:45 +02:00 |
unfa
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53e7f60e1a
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Reworking player_info and syncing the player list.
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2021-08-21 15:03:51 +02:00 |
unfa
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595ff48d05
|
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
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2021-07-26 20:51:54 +02:00 |
unfa
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a562929421
|
Fixed chat message editor not sending
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2021-07-16 03:42:22 +02:00 |
unfa
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004247e8bf
|
Fixed failing HUD referencing in Player.gd
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2021-07-16 02:52:18 +02:00 |
unfa
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77c8cdbf2c
|
Updated project settings and Map Environment Effects
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2021-07-16 02:15:14 +02:00 |
unfa
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ec2d0acdd2
|
Updated DM1 with textures.
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2021-07-16 02:14:05 +02:00 |
unfa
|
7dfd455e2d
|
Moved UI assets to their own folder, updted the code for new version of Godot.
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2021-07-12 22:40:23 +02:00 |
unfa
|
0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
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2021-07-04 21:50:13 +02:00 |
unfa
|
f088c711f9
|
Added a server scene and removed needless reference to main.local_player in Chat.gd
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2021-07-04 00:44:00 +02:00 |
unfa
|
4639b781a2
|
Fixed player controller with deg2rad() since rotations_degrees was removed
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2021-07-04 00:42:42 +02:00 |
unfa
|
79fd57c344
|
Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time
|
2021-07-01 13:53:05 +02:00 |
unfa
|
7564a2c32d
|
Temporarily disabled focus in PlayerInfo
|
2021-06-22 13:44:28 +02:00 |
unfa
|
6a7cd37613
|
Flame texture and typing icon
|
2021-06-21 13:51:42 +02:00 |
unfa
|
9e3f60a4f1
|
Formatted chat text, syncronizing player_info between peers (not working reliably)
|
2021-06-19 03:40:10 +02:00 |
unfa
|
e8b9acb761
|
Chat now uses player names; random player names for testing
|
2021-06-19 00:31:22 +02:00 |
unfa
|
dedcc92787
|
VFX -> Effects
|
2021-06-18 13:13:49 +02:00 |
unfa
|
5b264706ce
|
Testing good vs bad texture in Muzzle Flash
|
2021-06-18 13:05:23 +02:00 |
unfa
|
6a280cc0ba
|
Tweaking muzzle flash
|
2021-06-18 02:49:59 +02:00 |
unfa
|
7de4dfb580
|
Remote weapon firing
|
2021-06-18 02:36:20 +02:00 |
unfa
|
65fed80abc
|
Replaced Flash.png
|
2021-06-18 02:22:00 +02:00 |
unfa
|
541b9e26f9
|
Added text muzzle flash.
|
2021-06-18 02:14:02 +02:00 |
unfa
|
1e1c5afed2
|
Added Muzzle Flash to Weapon
|
2021-06-18 01:44:08 +02:00 |
unfa
|
df17620149
|
Added Player-Weapon trigger API
|
2021-06-18 01:43:10 +02:00 |
unfa
|
cfaa3e2ba1
|
Fixed basic multiplayer. Mivement is a bit jittery, but overall works.
|
2021-06-15 01:11:04 +02:00 |
unfa
|
651c582ce6
|
Basic movement sync. Replaced beer cans.
|
2021-06-14 14:22:40 +02:00 |
unfa
|
4bc03de495
|
Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF.
|
2021-06-14 14:06:17 +02:00 |
unfa
|
3401343dc4
|
Player spawning
|
2021-06-09 19:41:52 +02:00 |
unfa
|
709b696188
|
Updated KinematicBody3D to CharacterBody3D. Cleaned up Chat code, chat works on RPC
|
2021-06-07 19:11:42 +02:00 |
unfa
|
b1e2eec834
|
Chat UI tweaks
|
2021-06-07 11:56:16 +02:00 |
unfa
|
1bd5547df8
|
Fixed chat typing recieving trigger key
|
2021-06-07 00:54:43 +02:00 |
unfa
|
627d865d26
|
Almost working chat and basic networking test
|
2021-06-06 01:58:04 +02:00 |
unfa
|
edda7abc6f
|
Replaced ENUM values with Ints to workaround Godot bug
|
2021-06-04 02:33:26 +02:00 |
unfa
|
a54eb54293
|
Finalized input map, started implementing chat - broken by Enum Godot bugs
|
2021-06-04 00:38:30 +02:00 |
unfa
|
9927ab2d6f
|
Refactored Main.gd a bit, moved HUD out of Level
|
2021-06-03 22:34:36 +02:00 |
unfa
|
53c8ee86fd
|
Refactored Menu state and added states for typing or AFK in the Enum
|
2021-06-03 19:03:43 +02:00 |
Jan Heemstra
|
4ec9f7974c
|
forgotten file
|
2021-06-03 17:44:25 +02:00 |
Jan Heemstra
|
2f7cf0ef81
|
Implemented menu browsing
|
2021-06-02 23:32:07 +02:00 |
Jan Heemstra
|
0a9b3f96d1
|
Rework GUI system
|
2021-06-02 17:00:28 +02:00 |