Commit Graph

  • 0663c65ef1
    Update README.md unfa 2021-06-21 13:48:15 +0200
  • 9e3f60a4f1 Formatted chat text, syncronizing player_info between peers (not working reliably) unfa 2021-06-19 03:40:10 +0200
  • e8b9acb761 Chat now uses player names; random player names for testing unfa 2021-06-19 00:31:22 +0200
  • dedcc92787 VFX -> Effects unfa 2021-06-18 13:13:49 +0200
  • 5b264706ce Testing good vs bad texture in Muzzle Flash unfa 2021-06-18 13:05:23 +0200
  • 6a280cc0ba Tweaking muzzle flash unfa 2021-06-18 02:49:59 +0200
  • 7de4dfb580 Remote weapon firing unfa 2021-06-18 02:36:20 +0200
  • 65fed80abc Replaced Flash.png unfa 2021-06-18 02:22:00 +0200
  • 541b9e26f9 Added text muzzle flash. unfa 2021-06-18 02:14:02 +0200
  • 1e1c5afed2 Added Muzzle Flash to Weapon unfa 2021-06-18 01:44:08 +0200
  • df17620149 Added Player-Weapon trigger API unfa 2021-06-18 01:43:10 +0200
  • cfaa3e2ba1 Fixed basic multiplayer. Mivement is a bit jittery, but overall works. unfa 2021-06-15 01:11:04 +0200
  • 651c582ce6 Basic movement sync. Replaced beer cans. unfa 2021-06-14 14:22:40 +0200
  • 4bc03de495 Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF. unfa 2021-06-14 14:06:17 +0200
  • 3401343dc4 Player spawning unfa 2021-06-09 19:41:52 +0200
  • 709b696188 Updated KinematicBody3D to CharacterBody3D. Cleaned up Chat code, chat works on RPC unfa 2021-06-07 19:11:42 +0200
  • b1e2eec834 Chat UI tweaks unfa 2021-06-07 11:56:16 +0200
  • 1bd5547df8 Fixed chat typing recieving trigger key unfa 2021-06-07 00:54:43 +0200
  • 627d865d26 Almost working chat and basic networking test unfa 2021-06-06 01:58:04 +0200
  • edda7abc6f Replaced ENUM values with Ints to workaround Godot bug unfa 2021-06-04 02:33:26 +0200
  • a54eb54293 Finalized input map, started implementing chat - broken by Enum Godot bugs unfa 2021-06-04 00:38:30 +0200
  • 9927ab2d6f Refactored Main.gd a bit, moved HUD out of Level unfa 2021-06-03 22:34:36 +0200
  • 53c8ee86fd Refactored Menu state and added states for typing or AFK in the Enum unfa 2021-06-03 19:03:43 +0200
  • 4ec9f7974c forgotten file Jan Heemstra 2021-06-03 17:44:25 +0200
  • 2f7cf0ef81 Implemented menu browsing Jan Heemstra 2021-06-02 23:32:07 +0200
  • 0a9b3f96d1 Rework GUI system Jan Heemstra 2021-06-02 17:00:28 +0200
  • 28ecbd4729 Added menu system Jan Heemstra 2021-06-01 23:53:32 +0200
  • 7c9b6711a5 Created a parent Weapon class unfa 2021-06-01 01:03:11 +0200
  • 33051a5dab Removed duplicate Camera Tween unfa 2021-05-31 23:49:57 +0200
  • 45023bf095 Added placeholder Handgun model to Player unfa 2021-05-31 23:34:26 +0200
  • 7813108c99 Made climbing not totally broken. But not entirely working either. unfa 2021-05-25 01:14:37 +0200
  • 45e9f47b69 Fixed zoom vignette and added Can test prop on DM1. unfa 2021-05-24 22:18:46 +0200
  • 4da7fe7925 Merge branch 'main' of https://github.com/unfa/liblast into HEAD unfa 2021-05-24 22:08:59 +0200
  • a03947ff15 Fixed zoom latch glitch unfa 2021-05-24 22:05:17 +0200
  • 43d91e2e98 Re-implemented zooming (without division by zero) and a test implementation of stair climbing unfa 2021-05-24 21:57:19 +0200
  • 38ee209cc1 Enabled full zoom funuctionality - still crashing GPU unfa 2021-05-22 18:56:29 +0200
  • 2ef705c4fd Fixed Vignette (but still crashes GPU), fixed camera fov on zoom unfa 2021-05-22 18:52:29 +0200
  • 860478b09c Implemented camera zooming (Z key). Added vignette but it crashes GPU. unfa 2021-05-22 18:08:26 +0200
  • 6316952ca5 Attempt at fixing player ledge jump glitch unfa 2021-05-22 02:10:00 +0200
  • c4cf1d789a Added aRdem's Village and dev textures unfa 2021-05-21 23:20:44 +0200
  • 1f519b5928 Updated BeerCan. unfa 2021-05-21 22:35:44 +0200
  • bc9f856e8d Beer can with a pacifier. unfa 2021-05-21 22:17:38 +0200
  • 2f9271ed06 Added dev_materials, and a test arena "Village". This branch was edited with Godot 3.2.3, but due to the nature of the edits, it should be compatible with newer versions. testmaps ardemd 2021-05-21 15:09:48 -0300
  • 99ba374f35 Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies. unfa 2021-05-19 21:29:09 +0200
  • 0e65304b8e Basic crosshair design unfa 2021-05-19 14:40:49 +0200
  • 5d31cee75c Updated player controller. Better, but still breaks when jumping against ledges. unfa 2021-05-19 01:59:58 +0200
  • 24552a6cfc Added basic movement to Player unfa 2021-05-19 00:56:18 +0200
  • 4406c2e0d4 Added a crosshair. unfa 2021-05-14 23:52:36 +0200
  • 404d48807c Merge branch 'main' of github.com:unfa/liblast unfa 2021-05-14 21:32:45 +0200
  • 445cae2cd3 Initial Godot 4.0 commit. unfa 2021-05-14 21:31:39 +0200
  • a40cb8234a Deleting legacy game files. unfa 2021-05-14 21:00:16 +0200
  • 0f89fe79a7
    Update README.md unfa 2021-05-14 20:59:09 +0200
  • 955f3eff2a Residual changes. legacy unfa 2021-05-14 20:51:49 +0200
  • 48ba0320ab
    Update README.md unfa 2021-05-10 11:10:36 +0200
  • 24147a8605
    Update README.md unfa 2021-05-10 02:14:10 +0200
  • 9c6b37a77e
    Update README.md unfa 2021-05-10 02:09:44 +0200
  • 98f59389ef Grenade explosion. GrenadesTest unfa 2021-05-06 01:32:44 +0200
  • ce2d337256 Updated grenade model, textures and scene. unfa 2021-05-05 23:02:24 +0200
  • a2c00aa699 Merge branch 'master' of github.com:unfa/liblast Jan Heemstra 2021-05-03 01:04:40 +0200
  • 4d5bf6a8ad rotated grenade to face the correct way Jan Heemstra 2021-05-03 01:04:32 +0200
  • b85c82f3cf Updated GrenadeLauncher and Grenade source .blend files. unfa 2021-05-03 01:03:45 +0200
  • 04a3662bab Merge branch 'master' of github.com:unfa/liblast unfa 2021-05-03 00:55:00 +0200
  • f667f6625b Added basic grenade explosion effect. unfa 2021-05-03 00:54:05 +0200
  • ec58bb525f Merge branch 'master' of github.com:unfa/liblast Jan Heemstra 2021-05-03 00:49:56 +0200
  • 09be57ff20 Added functioning grenade launcher Jan Heemstra 2021-05-03 00:49:51 +0200
  • 9f44d6fc57 Updated Grenade model. unfa 2021-05-03 00:41:25 +0200
  • 39a0f9e265 Created Grenade model unfa 2021-05-03 00:22:10 +0200
  • 1d0680eebf Moved handgun code to handgun Jan Heemstra 2021-05-02 23:50:22 +0200
  • 428934850b Script extension in Handgun.tscn unfa 2021-05-02 23:30:34 +0200
  • a632ac9892 Started implementing proper weapon control API unfa 2021-05-02 23:27:25 +0200
  • 94e527bc75 REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights. unfa 2021-04-24 17:39:42 +0200
  • f592609d8a Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material. unfa 2021-04-24 15:20:36 +0200
  • 5c4591ac6f Merge branch 'master' of github.com:unfa/liblast unfa 2021-04-22 00:03:09 +0200
  • 23cbe81176 Made GrenadeLauncher into an unstoppable machinegun temporarily. unfa 2021-04-22 00:01:45 +0200
  • 773331bddf You can't kill dead players anymore Jan Heemstra 2021-04-21 23:44:27 +0200
  • 9e9ea5ef4a Merge branch 'master' of github.com:unfa/liblast Jan Heemstra 2021-04-21 23:40:53 +0200
  • d10dbbafae Player stats are now synchronized properly even when joining a game late Jan Heemstra 2021-04-21 23:40:47 +0200
  • c364021810 Removed a debug print. unfa 2021-04-21 23:28:14 +0200
  • d914bc2999 Merge branch 'master' of github.com:unfa/liblast unfa 2021-04-21 23:22:31 +0200
  • 0563d5a155 Merge branch 'master' of github.com:unfa/liblast Jan Heemstra 2021-04-21 23:22:18 +0200
  • abf9f5af5c Added score based on kill count Jan Heemstra 2021-04-21 23:22:08 +0200
  • 40079d2b0a Zoom the view with "z" key - it's not possible to shoot while zoomed in (to avoid sniping with all weapons). unfa 2021-04-21 23:22:00 +0200
  • d2a1c7e121 Weapons reset to full ammo on respawn. unfa 2021-04-21 22:46:00 +0200
  • e8ce94ed61
    Update README.md unfa 2021-04-21 12:30:26 +0200
  • 4070ddb966 Tweaked the bullet hit effect for more visibility and better performance. unfa 2021-04-18 20:50:25 +0200
  • ae5dd93ed7 Nice looking bullet holes for concrete walls. unfa 2021-04-14 22:44:10 +0200
  • 9765443023 Fixed bullet impact effect direction Jan Heemstra 2021-04-12 23:49:21 +0200
  • 63eef67c37 Merge branch 'master' of github.com:unfa/liblast Jan Heemstra 2021-04-12 22:57:23 +0200
  • 673f193ae7 merge Jan Heemstra 2021-04-12 22:57:16 +0200
  • f352500096 Fixed ammo count not showing correctly Jan Heemstra 2021-04-12 22:55:42 +0200
  • fe010e2839 Added proximity fade to bullet hit smoke. unfa 2021-04-12 22:55:38 +0200
  • 44645b404b Added player scores to the score table. unfa 2021-04-12 22:53:22 +0200
  • b37c686602 Made bullet tracer spawn bullet hit effects. unfa 2021-04-12 22:39:33 +0200
  • 1e2ec5120c Merge branch 'master' of github.com:unfa/liblast unfa 2021-04-12 21:46:06 +0200
  • f581cd1696 Started implementing player stats and score tracking unfa 2021-04-12 21:45:29 +0200
  • 054f9ee56a Fixed bullet tracers Jan Heemstra 2021-04-12 02:08:28 +0200
  • 79e566b00d Fixed weapon damage_dealt signal not being connected to HUD for hitmarkers Jan Heemstra 2021-04-11 23:54:04 +0200
  • 05b18a1b96 Laying groundwork for fixing hit/kill confirmation unfa 2021-04-11 23:28:07 +0200
  • 9fb3da561c Added secondary shell casing drop sound - created for a video tutorial. unfa 2021-04-11 20:55:00 +0200
  • 656283508e
    Merge pull request #44 from luizcarlos1405/crouch Jan Heemstra 2021-04-11 20:47:58 +0200