liblast/Game/Assets/Decals/Blood/BloodSplash.tres

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[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="BloodSplash_albedo.png" type="Texture" id=1]
[ext_resource path="BloodSplash_orm.png" type="Texture" id=2]
[ext_resource path="BloodSplash_normal.png" type="Texture" id=3]
[resource]
albedo_color = Color(1, 1, 1, 1)
albedo_texture = ExtResource( 1 )
metallic = 0
roughness = 1
roughness_texture = ExtResource( 2 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1
normal_texture = ExtResource( 3 )