liblast/Game/Assets/Decals/Blood/BloodSplash.tscn

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[gd_scene load_steps=7 format=3 uid="uid://c8v12nnksjylf"]
[ext_resource type="Texture2D" uid="uid://th4fli1vgo1a" path="res://Assets/Decals/Blood/BloodSplash_albedo.png" id="1_mp7s4"]
[ext_resource type="Texture2D" uid="uid://pobhi2vhmdpc" path="res://Assets/Decals/Blood/BloodSplash_normal.png" id="2_42art"]
[ext_resource type="Texture2D" uid="uid://bosf0mht2450i" path="res://Assets/Decals/Blood/BloodSplash_orm.png" id="3_xbmi4"]
[ext_resource type="Script" path="res://Assets/Decals/Blood/BloodSplash.gd" id="4_ce55d"]
[sub_resource type="Animation" id="Animation_qf47y"]
resource_name = "Fade"
length = 30.0
tracks/0/type = "value"
tracks/0/path = NodePath(".:distance_fade_begin")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 15, 30),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [20.0, 20.0, -20.0]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:distance_fade_length")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 15, 30),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [20.0, 20.0, 0.0]
}
tracks/2/type = "method"
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PackedFloat32Array(30),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
[sub_resource type="Animation" id="Animation_q6bfj"]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:distance_fade_begin")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [20.0]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:distance_fade_length")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [20.0]
}
[node name="BloodSplash" type="Decal"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3, 0)
extents = Vector3(2, 5, 2)
texture_albedo = ExtResource( "1_mp7s4" )
texture_normal = ExtResource( "2_42art" )
texture_orm = ExtResource( "3_xbmi4" )
normal_fade = 0.4
upper_fade = 0.332871
lower_fade = 0.356762
distance_fade_enabled = true
distance_fade_begin = 20.0
distance_fade_length = 20.0
cull_mask = 1
script = ExtResource( "4_ce55d" )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Fade"
anims/Fade = SubResource( "Animation_qf47y" )
anims/RESET = SubResource( "Animation_q6bfj" )
blend_times = []
script = null