liblast/Game/Assets/Decals/BulletHits/BulletHitConcrete.tres

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[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="BulletHitConcrete_albedo.png" type="Texture" id=1]
[ext_resource path="BulletHitConcrete_orm.png" type="Texture" id=2]
[ext_resource path="BulletHitConcrete_normal.png" type="Texture" id=3]
[ext_resource path="BulletHitConcrete_depth.png" type="Texture" id=4]
[resource]
albedo_color = Color(1, 1, 1, 1)
albedo_texture = ExtResource( 1 )
metallic = 1
metallic_texture = ExtResource( 2 )
metallic_texture_channel = 2
roughness = 1
roughness_texture = ExtResource( 2 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 2
normal_texture = ExtResource( 3 )
ao_enabled = true
ao_light_affect = 1
ao_texture = ExtResource( 2 )
ao_on_uv2 = false
ao_texture_channel = 0
depth_enabled = true
depth_scale = 0.2
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
depth_flip_tangent = false
depth_flip_binormal = false
depth_texture = ExtResource( 4 )