liblast/Game/Assets/SFX/Explosion.wav.import

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[remap]
importer="wav"
type="AudioStreamSample"
uid="uid://ggnqjx0pm65u"
path="res://.godot/imported/Explosion.wav-14a6f6b0546e3979bd6ddf97aa2724c0.sample"
[deps]
source_file="res://Assets/SFX/Explosion.wav"
dest_files=["res://.godot/imported/Explosion.wav-14a6f6b0546e3979bd6ddf97aa2724c0.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0