liblast/Game/Assets
2021-09-25 00:15:44 +02:00
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Announcer Deathmatch loop + groundwork for announcer 2021-09-25 00:15:44 +02:00
Audio Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed 2021-09-24 23:03:45 +02:00
Characters Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
Decals Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
Effects Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed 2021-09-24 23:03:45 +02:00
Fonts/Liberation Sans Added .import files 2021-09-08 22:11:43 +02:00
HUD Deathmatch loop + groundwork for announcer 2021-09-25 00:15:44 +02:00
MapComponents Player spawning 2021-06-09 19:41:52 +02:00
Maps Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
Props Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map 2021-09-21 01:44:17 +02:00
SFX Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed 2021-09-24 23:03:45 +02:00
Shaders Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
UI Added a Lighting toggle in the Graphics menu - works but doesn't save properly 2021-09-22 01:53:31 +02:00
Weapons Deathmatch loop + groundwork for announcer 2021-09-25 00:15:44 +02:00