liblast/Game/Assets/Announcer/GetReady.wav.import

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Text

[remap]
importer="wav"
type="AudioStreamSample"
uid="uid://dvasit8hgfgv7"
path="res://.godot/imported/GetReady.wav-92e4960efea123e7062765a73f3e99eb.sample"
[deps]
source_file="res://Assets/Announcer/GetReady.wav"
dest_files=["res://.godot/imported/GetReady.wav-92e4960efea123e7062765a73f3e99eb.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0