2021-09-25 18:14:17 +02:00
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extends Node3D
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2021-09-26 01:12:12 +02:00
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const SPEED = 250
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2021-09-25 18:14:17 +02:00
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2021-09-26 01:12:12 +02:00
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#translate_object_local(Vector3.FORWARD * SPEED / 60 * randf_range(0, 1)) # randomize starting point
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$RayCast3D.target_position = - Vector3.FORWARD * SPEED / 30
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2021-09-25 18:14:17 +02:00
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func _process(delta):
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if $RayCast3D.is_colliding():
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queue_free()
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else:
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2021-09-26 01:12:12 +02:00
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translate_object_local(Vector3.FORWARD * SPEED * delta)
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