intermediate work on player view direction

godot4-port
Jan 2020-09-16 18:54:27 +02:00
parent bc7ddad24c
commit 048225e90f
3 changed files with 4 additions and 3 deletions

View File

@ -182,7 +182,7 @@ func add_player(id, check=true):
player.name = str(id)
$Players.add_child(player)
player.set_network_master(id)
player.translation += Vector3(0.0, 3.0, 0.0)
player.translation += Vector3(0.0, 0.0, 0.0)
var player_names = get_player_names()

View File

@ -36,7 +36,7 @@ environment = SubResource( 2 )
[node name="Level" parent="." instance=ExtResource( 3 )]
[node name="Players" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 14.7154, -1.16819 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 12.6315, 8.00684, -4.99273 )
[node name="MenuContainer" type="CenterContainer" parent="."]
anchor_right = 1.0

View File

@ -158,8 +158,9 @@ func _input(event):
if event is InputEventMouseMotion:
var rel = event.relative
rpc("mouselook", rel)
#rpc("mouselook", rel)
mouselook(rel)
rset_unreliable("transform", transform)
# Jump
if event.is_action_pressed("MoveJump"):