Commit graph

344 commits

Author SHA1 Message Date
tokc
aea76b12d0 Add networking to weapon switching. 2021-03-31 12:52:20 +02:00
tokc
c4c1e243f9 Remove unused class name. 2021-03-31 12:05:35 +02:00
tokc
7215803015 Clean up commented-out bits. 2021-03-31 11:58:07 +02:00
tokc
f648e162fe Use class name for type check since it is available. 2021-03-31 11:51:25 +02:00
tokc
9d3b70f76f Implement weapon switching. 2021-03-31 11:50:53 +02:00
8a7cacafd0
Update README.md 2021-03-30 22:56:52 +02:00
3b27d0593d Changes after reimporting project in Godot 3.2.3. 2021-03-30 22:56:12 +02:00
00d1e99f6e Removed Godot editor binaries. 2021-03-30 22:53:16 +02:00
ff6d820439 Merge branch 'master' of github.com:unfa/liblast 2021-03-30 22:42:04 +02:00
8076f00530 Removed .import folder and added it to .gitignore again 2021-03-30 22:41:33 +02:00
263111b03a
Update README.md 2021-03-30 22:36:37 +02:00
6440aa41c5 Deleted unneeded .import files 2021-03-30 22:24:18 +02:00
e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
007c91a4bd Looped the jetpack thrust sound. 2021-03-30 20:19:05 +02:00
969356dc2f
Merge pull request #40 from tokc/tokc/jetpack
Reimplement jetpack based on earlier code from before rework.
2021-03-30 20:08:29 +02:00
fb7ae50b44
Merge pull request #41 from tokc/refactor-spawn-point
Select a randomised spawn point every time the player spawns.
2021-03-30 20:08:05 +02:00
tokc
49ec380c0b Update project.godot. 2021-03-30 18:16:52 +02:00
tokc
895607642b Select a randomised spawn point every time the player spawns. 2021-03-30 17:54:28 +02:00
tokc
104cdc76e0 Make jetpack versions easily swappable in the code. 2021-03-30 17:31:16 +02:00
tokc
2aab6e1287 Merge branch 'master' into tokc/jetpack 2021-03-30 17:17:05 +02:00
tokc
a220840aa2 Merge https://github.com/unfa/liblast 2021-03-30 17:14:28 +02:00
tokc
197b361169 Merge branch 'master' into tokc/jetpack 2021-03-30 17:07:17 +02:00
tokc
93e48392d0 Revert "Add more stray changes created by Godot during import and first play."
This reverts commit 4264124365.
2021-03-30 17:02:09 +02:00
2bb57563ba Merge branch 'master' of github.com:unfa/liblast 2021-03-30 16:03:36 +02:00
ee023df467 Updated movement code 2021-03-30 16:03:30 +02:00
tokc
4264124365 Add more stray changes created by Godot during import and first play. 2021-03-30 16:01:43 +02:00
fbd1073adb
Delete .godot directory
It seems these files were created when the project was opened in Godot 4 for testing and were later commited by mistake.
2021-03-30 14:07:15 +02:00
f9506926cf Added Godot import files 2021-03-30 14:04:10 +02:00
e5e9a8d866 Fixed Arena reverb and weapon sounds not playing in the center for First Person view. 2021-03-30 00:42:51 +02:00
67f1087d94 A lot of missing import files. 2021-03-29 23:35:12 +02:00
889648f536 Implemented new sounds (a bit) and some other stuff. 2021-03-29 23:23:14 +02:00
8485485a88 Remaining sound changes. 2021-03-29 01:32:27 +02:00
e5d815ce77 Added new Hit Confirm and Kill Confirm sounds. 2021-03-29 01:27:51 +02:00
5b654d9071 Merge branch 'master' of github.com:unfa/jam-01 2021-03-29 01:16:51 +02:00
9951831c03 New sounds and Ardour 6 session that produced them. 2021-03-29 01:16:10 +02:00
30d4e1c5ef Added new test server for quick connect 2021-03-28 19:36:24 +02:00
tokc
0cb0cb521b Comment out debug text. 2021-03-28 03:13:26 +02:00
0f087daff8 added URL to download the currently used Godot Engine version 2021-03-28 01:43:24 +01:00
7bd23e237e
Merge pull request #36 from tokc/master
Remove .import directory from repo.
2021-03-28 01:39:10 +01:00
728136b27c Changes to DM1 geometry 2021-03-28 01:31:45 +01:00
tokc
0db4882c83 Comment out debug text. 2021-03-27 08:26:14 +01:00
tokc
945818439e Add two jetpack implementations based on earlier jetpack code. 2021-03-27 08:21:28 +01:00
tokc
3e5758ccb5 Remove debug print. 2021-03-27 06:45:46 +01:00
tokc
8c6a11cd90 Make long comment fit within line length guide. 2021-03-27 06:43:45 +01:00
tokc
5ca3111549 Remove *.import from .gitignore to allow versioning of .import files.
These are important for Godot to import the project correctly.

From the documentation:
"Importing will add an extra <asset>.import file, containing the import configuration. Make sure to commit these to your version control system!"

https://docs.godotengine.org/en/3.0/getting_started/workflow/assets/import_process.html#files-generated
2021-03-26 12:39:31 +01:00
tokc
1589801b60 Remove .import directory from repo. 2021-03-26 12:00:16 +01:00
9d3f916558
Merge pull request #35 from tokc/master
Reload when attempting to fire while empty.
2021-03-25 19:33:54 +01:00
tokc
8a2a0fa387 Reload when attempting to fire while empty. 2021-03-25 18:27:00 +01:00
34271ee0a6
Update README.md 2021-03-24 20:48:44 +01:00
0682dbce08 Merge branch 'master' of github.com:unfa/jam-01 2021-03-24 20:47:59 +01:00