tokc
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aea76b12d0
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Add networking to weapon switching.
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2021-03-31 12:52:20 +02:00 |
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tokc
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c4c1e243f9
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Remove unused class name.
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2021-03-31 12:05:35 +02:00 |
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tokc
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7215803015
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Clean up commented-out bits.
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2021-03-31 11:58:07 +02:00 |
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tokc
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f648e162fe
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Use class name for type check since it is available.
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2021-03-31 11:51:25 +02:00 |
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tokc
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9d3b70f76f
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Implement weapon switching.
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2021-03-31 11:50:53 +02:00 |
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8a7cacafd0
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Update README.md
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2021-03-30 22:56:52 +02:00 |
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3b27d0593d
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Changes after reimporting project in Godot 3.2.3.
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2021-03-30 22:56:12 +02:00 |
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00d1e99f6e
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Removed Godot editor binaries.
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2021-03-30 22:53:16 +02:00 |
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ff6d820439
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Merge branch 'master' of github.com:unfa/liblast
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2021-03-30 22:42:04 +02:00 |
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8076f00530
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Removed .import folder and added it to .gitignore again
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2021-03-30 22:41:33 +02:00 |
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263111b03a
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Update README.md
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2021-03-30 22:36:37 +02:00 |
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6440aa41c5
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Deleted unneeded .import files
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2021-03-30 22:24:18 +02:00 |
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e74480bd15
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |
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007c91a4bd
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Looped the jetpack thrust sound.
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2021-03-30 20:19:05 +02:00 |
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969356dc2f
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Merge pull request #40 from tokc/tokc/jetpack
Reimplement jetpack based on earlier code from before rework.
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2021-03-30 20:08:29 +02:00 |
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fb7ae50b44
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Merge pull request #41 from tokc/refactor-spawn-point
Select a randomised spawn point every time the player spawns.
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2021-03-30 20:08:05 +02:00 |
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tokc
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49ec380c0b
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Update project.godot.
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2021-03-30 18:16:52 +02:00 |
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tokc
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895607642b
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Select a randomised spawn point every time the player spawns.
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2021-03-30 17:54:28 +02:00 |
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tokc
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104cdc76e0
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Make jetpack versions easily swappable in the code.
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2021-03-30 17:31:16 +02:00 |
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tokc
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2aab6e1287
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Merge branch 'master' into tokc/jetpack
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2021-03-30 17:17:05 +02:00 |
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tokc
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a220840aa2
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Merge https://github.com/unfa/liblast
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2021-03-30 17:14:28 +02:00 |
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tokc
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197b361169
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Merge branch 'master' into tokc/jetpack
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2021-03-30 17:07:17 +02:00 |
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tokc
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93e48392d0
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Revert "Add more stray changes created by Godot during import and first play."
This reverts commit 4264124365 .
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2021-03-30 17:02:09 +02:00 |
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2bb57563ba
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Merge branch 'master' of github.com:unfa/liblast
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2021-03-30 16:03:36 +02:00 |
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ee023df467
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Updated movement code
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2021-03-30 16:03:30 +02:00 |
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tokc
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4264124365
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Add more stray changes created by Godot during import and first play.
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2021-03-30 16:01:43 +02:00 |
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fbd1073adb
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Delete .godot directory
It seems these files were created when the project was opened in Godot 4 for testing and were later commited by mistake.
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2021-03-30 14:07:15 +02:00 |
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f9506926cf
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Added Godot import files
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2021-03-30 14:04:10 +02:00 |
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e5e9a8d866
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Fixed Arena reverb and weapon sounds not playing in the center for First Person view.
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2021-03-30 00:42:51 +02:00 |
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67f1087d94
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A lot of missing import files.
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2021-03-29 23:35:12 +02:00 |
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889648f536
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Implemented new sounds (a bit) and some other stuff.
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2021-03-29 23:23:14 +02:00 |
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8485485a88
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Remaining sound changes.
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2021-03-29 01:32:27 +02:00 |
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e5d815ce77
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Added new Hit Confirm and Kill Confirm sounds.
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2021-03-29 01:27:51 +02:00 |
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5b654d9071
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Merge branch 'master' of github.com:unfa/jam-01
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2021-03-29 01:16:51 +02:00 |
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9951831c03
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New sounds and Ardour 6 session that produced them.
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2021-03-29 01:16:10 +02:00 |
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30d4e1c5ef
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Added new test server for quick connect
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2021-03-28 19:36:24 +02:00 |
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tokc
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0cb0cb521b
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Comment out debug text.
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2021-03-28 03:13:26 +02:00 |
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0f087daff8
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added URL to download the currently used Godot Engine version
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2021-03-28 01:43:24 +01:00 |
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7bd23e237e
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Merge pull request #36 from tokc/master
Remove .import directory from repo.
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2021-03-28 01:39:10 +01:00 |
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728136b27c
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Changes to DM1 geometry
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2021-03-28 01:31:45 +01:00 |
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tokc
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0db4882c83
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Comment out debug text.
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2021-03-27 08:26:14 +01:00 |
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tokc
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945818439e
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Add two jetpack implementations based on earlier jetpack code.
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2021-03-27 08:21:28 +01:00 |
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tokc
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3e5758ccb5
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Remove debug print.
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2021-03-27 06:45:46 +01:00 |
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tokc
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8c6a11cd90
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Make long comment fit within line length guide.
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2021-03-27 06:43:45 +01:00 |
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tokc
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5ca3111549
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Remove *.import from .gitignore to allow versioning of .import files.
These are important for Godot to import the project correctly.
From the documentation:
"Importing will add an extra <asset>.import file, containing the import configuration. Make sure to commit these to your version control system!"
https://docs.godotengine.org/en/3.0/getting_started/workflow/assets/import_process.html#files-generated
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2021-03-26 12:39:31 +01:00 |
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tokc
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1589801b60
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Remove .import directory from repo.
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2021-03-26 12:00:16 +01:00 |
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9d3f916558
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Merge pull request #35 from tokc/master
Reload when attempting to fire while empty.
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2021-03-25 19:33:54 +01:00 |
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tokc
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8a2a0fa387
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Reload when attempting to fire while empty.
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2021-03-25 18:27:00 +01:00 |
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34271ee0a6
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Update README.md
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2021-03-24 20:48:44 +01:00 |
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0682dbce08
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Merge branch 'master' of github.com:unfa/jam-01
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2021-03-24 20:47:59 +01:00 |
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