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e654f7e692
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Set simple physics layers, disabled shell casing collision with players
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2021-09-07 23:36:02 +02:00 |
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595ff48d05
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Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
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2021-07-26 20:51:54 +02:00 |
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77c8cdbf2c
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Updated project settings and Map Environment Effects
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2021-07-16 02:15:14 +02:00 |
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7dfd455e2d
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Moved UI assets to their own folder, updted the code for new version of Godot.
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2021-07-12 22:40:23 +02:00 |
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0d1d2c86ea
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Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
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2021-07-04 21:50:13 +02:00 |
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f088c711f9
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Added a server scene and removed needless reference to main.local_player in Chat.gd
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2021-07-04 00:44:00 +02:00 |
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cfaa3e2ba1
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Fixed basic multiplayer. Mivement is a bit jittery, but overall works.
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2021-06-15 01:11:04 +02:00 |
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651c582ce6
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Basic movement sync. Replaced beer cans.
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2021-06-14 14:22:40 +02:00 |
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627d865d26
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Almost working chat and basic networking test
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2021-06-06 01:58:04 +02:00 |
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a54eb54293
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Finalized input map, started implementing chat - broken by Enum Godot bugs
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2021-06-04 00:38:30 +02:00 |
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2ef705c4fd
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Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
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2021-05-22 18:52:29 +02:00 |
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99ba374f35
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Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
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2021-05-19 21:29:09 +02:00 |
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unfa
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24552a6cfc
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Added basic movement to Player
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2021-05-19 00:56:18 +02:00 |
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445cae2cd3
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Initial Godot 4.0 commit.
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2021-05-14 21:31:39 +02:00 |
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a40cb8234a
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Deleting legacy game files.
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2021-05-14 21:00:16 +02:00 |
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94e527bc75
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REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights.
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2021-04-24 17:39:42 +02:00 |
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f592609d8a
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Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.
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2021-04-24 15:20:36 +02:00 |
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40079d2b0a
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Zoom the view with "z" key - it's not possible to shoot while zoomed in (to avoid sniping with all weapons).
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2021-04-21 23:22:00 +02:00 |
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Luiz de Oliveira
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a59dbbf8c2
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18 - Implements crouching
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2021-04-10 20:37:32 -03:00 |
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Luiz de Oliveira
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81e79dd0a5
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30 - simple TextChat
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2021-04-10 13:57:16 -03:00 |
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070ec0d432
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Renamed Weapon next/prev actions in Action Map to be consistent with the rest.
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2021-04-05 04:20:39 +02:00 |
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9391eabbc5
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Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
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2021-04-02 02:08:07 +02:00 |
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tokc
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c4c1e243f9
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Remove unused class name.
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2021-03-31 12:05:35 +02:00 |
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tokc
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7215803015
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Clean up commented-out bits.
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2021-03-31 11:58:07 +02:00 |
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3b27d0593d
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Changes after reimporting project in Godot 3.2.3.
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2021-03-30 22:56:12 +02:00 |
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e74480bd15
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |
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