liblast/Game/Assets/Effects/Gibs.gd

19 lines
342 B
GDScript

extends Node3D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
$Gibs.emitting = true
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Timer_timeout():
queue_free()