forked from unfa/liblast
53 lines
1.3 KiB
Text
53 lines
1.3 KiB
Text
[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Assets/HUD/HealthBarOver.svg" type="Texture" id=1]
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[ext_resource path="res://Assets/HUD/HealthBarUnder.svg" type="Texture" id=2]
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[ext_resource path="res://Assets/HUD/HealthBarProgress.svg" type="Texture" id=3]
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[node name="Health" type="MarginContainer"]
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_left = 32.0
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margin_top = -50.0
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margin_right = 148.0
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margin_bottom = -32.0
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grow_horizontal = 2
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grow_vertical = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HealthBar" type="TextureProgress" parent="."]
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margin_right = 150.0
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margin_bottom = 50.0
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rect_min_size = Vector2( 150, 50 )
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max_value = 150.0
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value = 150.0
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texture_under = ExtResource( 2 )
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texture_over = ExtResource( 1 )
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texture_progress = ExtResource( 3 )
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tint_under = Color( 0, 0, 0, 0.0980392 )
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tint_progress = Color( 0, 1, 1.2, 0.75 )
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nine_patch_stretch = true
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stretch_margin_left = 25
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stretch_margin_top = 25
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stretch_margin_right = 25
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stretch_margin_bottom = 25
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HealthText" type="Label" parent="HealthBar"]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -80.0
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margin_top = -24.5
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margin_right = 80.0
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margin_bottom = 24.5
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align = 1
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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