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liblast/Game/Assets/HUD/Vignette.png.import

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[remap]
importer="texture"
type="StreamTexture2D"
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uid="uid://dlw3sb5tygqf4"
path.s3tc="res://.godot/imported/Vignette.png-91c9a8d7fb2c16e38f32b60a556ba3a5.s3tc.stex"
path.etc2="res://.godot/imported/Vignette.png-91c9a8d7fb2c16e38f32b60a556ba3a5.etc2.stex"
metadata={
"imported_formats": ["s3tc", "etc2"],
"vram_texture": true
}
[deps]
source_file="res://Assets/HUD/Vignette.png"
dest_files=["res://.godot/imported/Vignette.png-91c9a8d7fb2c16e38f32b60a556ba3a5.s3tc.stex", "res://.godot/imported/Vignette.png-91c9a8d7fb2c16e38f32b60a556ba3a5.etc2.stex"]
[params]
compress/mode=2
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
compress/streamed=false
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
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process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0