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liblast/Game/Assets/HUD
unfa 2df250c3a3 Updated the game to Godot v4.0.dev.calinou [489f11ee0]
Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
..
BarOver.png Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources 2021-12-06 20:36:16 +01:00
BarOver.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
BarProgress.png Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources 2021-12-06 20:36:16 +01:00
BarProgress.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
BarUnder.png Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources 2021-12-06 20:36:16 +01:00
BarUnder.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
Chat.gd Updated code for a new Godot version 2021-10-06 23:49:16 +02:00
Crosshair Baseline.png Implemented new crosshair design. 2021-09-28 00:47:37 +02:00
Crosshair Baseline.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
Crosshair Hit.png Implemented new crosshair design. 2021-09-28 00:47:37 +02:00
Crosshair Hit.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
Crosshair Kill.png Implemented new crosshair design. 2021-09-28 00:47:37 +02:00
Crosshair Kill.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
Crosshair.gd Workaround for sound in animations not playing. Fixed mute damage feedback. 2021-10-24 00:01:17 +02:00
Crosshair.png Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
Crosshair.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
HUD.gd Implemented welcome message 2021-12-06 22:13:36 +01:00
HUD.tres Cleanup in the damage HUD overlay 2021-11-21 23:31:51 +01:00
HUD.tscn Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
HUD_Confirm_Hit.wav Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
HUD_Confirm_Hit.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
MuteIcon.png Updated AFK icons and implemented AWAY focus state 2021-12-18 14:45:32 +01:00
MuteIcon.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
Panel.png Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources 2021-12-06 20:36:16 +01:00
Panel.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
Performance.gd Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
Readability.material Disabled readability screen texture to workaround a rendereer bug 2021-11-28 18:37:49 +01:00
Readability.tres Disabled readability screen texture to workaround a rendereer bug 2021-11-28 18:37:49 +01:00
Theme.tres Added Team Meeting #6 notes 2021-11-29 11:15:19 +01:00
Vignette.png Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
Vignette.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00