Implemented welcome message

feature_graphics_settings
unfa 2021-12-06 22:13:36 +01:00
parent 95a1c7eb92
commit 514f47c725
3 changed files with 4 additions and 1 deletions

View File

@ -10,6 +10,7 @@ extends AudioStreamPlayer
@onready var firstblood = preload("res://Assets/Announcer/FirstBlood.wav")
@onready var yousuck = preload("res://Assets/Announcer/YouSuck.wav")
@onready var payback = preload("res://Assets/Announcer/Payback.wav")
@onready var welcome = preload("res://Assets/Announcer/Welcome.wav")
# Declare member variables here. Examples:
# var a = 2
# var b = "text"

View File

@ -14,7 +14,7 @@ var pain: float = 0:
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
pass
func game_over(winner):
scoretab(true, winner)

View File

@ -499,6 +499,8 @@ func _ready() -> void:
if OS.get_cmdline_args().has("--dedicated-server"):
start_dedicated_server()
$Announcer.speak($Announcer.welcome)
func change_player_color(color):
if get_tree().multiplayer.has_multiplayer_peer():