Implemented welcome message
parent
95a1c7eb92
commit
514f47c725
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@ -10,6 +10,7 @@ extends AudioStreamPlayer
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@onready var firstblood = preload("res://Assets/Announcer/FirstBlood.wav")
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@onready var firstblood = preload("res://Assets/Announcer/FirstBlood.wav")
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@onready var yousuck = preload("res://Assets/Announcer/YouSuck.wav")
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@onready var yousuck = preload("res://Assets/Announcer/YouSuck.wav")
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@onready var payback = preload("res://Assets/Announcer/Payback.wav")
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@onready var payback = preload("res://Assets/Announcer/Payback.wav")
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@onready var welcome = preload("res://Assets/Announcer/Welcome.wav")
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# Declare member variables here. Examples:
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# Declare member variables here. Examples:
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# var a = 2
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# var a = 2
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# var b = "text"
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# var b = "text"
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@ -14,7 +14,7 @@ var pain: float = 0:
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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pass # Replace with function body.
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pass
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func game_over(winner):
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func game_over(winner):
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scoretab(true, winner)
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scoretab(true, winner)
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@ -499,6 +499,8 @@ func _ready() -> void:
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if OS.get_cmdline_args().has("--dedicated-server"):
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if OS.get_cmdline_args().has("--dedicated-server"):
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start_dedicated_server()
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start_dedicated_server()
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$Announcer.speak($Announcer.welcome)
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func change_player_color(color):
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func change_player_color(color):
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if get_tree().multiplayer.has_multiplayer_peer():
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if get_tree().multiplayer.has_multiplayer_peer():
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