2020-06-19 23:15:01 +02:00
|
|
|
extends Spatial
|
|
|
|
|
2020-09-19 20:26:51 +02:00
|
|
|
export(bool) var Hitscan = false
|
|
|
|
export(int) var Damage = 100
|
|
|
|
|
|
|
|
onready var camera = get_parent().get_parent()
|
|
|
|
|
2020-09-14 23:52:16 +02:00
|
|
|
var casing = preload("res://Assets/Weapons/Handgun/Casing.tscn")
|
2020-09-18 01:09:54 +02:00
|
|
|
var tracer = preload("res://Assets/Effects/BulletTracer.tscn")
|
2020-06-19 23:15:01 +02:00
|
|
|
|
|
|
|
# Declare member variables here. Examples:
|
|
|
|
# var a = 2
|
|
|
|
# var b = "text"
|
|
|
|
|
|
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
|
|
func _ready():
|
|
|
|
pass # Replace with function body.
|
|
|
|
|
|
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
|
|
#func _process(delta):
|
|
|
|
# pass
|
2020-09-14 22:59:57 +02:00
|
|
|
|
2020-09-17 23:09:28 +02:00
|
|
|
remote func shoot():
|
2020-09-19 20:26:51 +02:00
|
|
|
|
|
|
|
#print ("Camera location: ", camera.global_transform.origin)
|
|
|
|
|
2020-09-14 23:52:16 +02:00
|
|
|
var casing_instance = casing.instance()
|
|
|
|
casing_instance.global_transform = find_node("Ejector").global_transform
|
|
|
|
|
2020-09-15 00:03:52 +02:00
|
|
|
casing_instance.rotate_y(deg2rad(90))
|
|
|
|
casing_instance.angular_velocity = Vector3(rand_range(0, 40), 0, 0)
|
|
|
|
casing_instance.linear_velocity = Vector3(rand_range(0, 1), 5, 0)
|
|
|
|
|
2020-09-18 01:09:54 +02:00
|
|
|
get_tree().root.call_deferred("add_child", casing_instance)
|
|
|
|
|
|
|
|
var tracer_instance = tracer.instance()
|
|
|
|
tracer_instance.global_transform = find_node("Muzzle").global_transform
|
|
|
|
|
|
|
|
get_tree().root.call_deferred("add_child", tracer_instance)
|
|
|
|
|
|
|
|
#tracer_instance.rotate_object_local(Vector3.AXIS_Y, PI/4)
|
|
|
|
#tracer_instance.angular_velocity = Vector3(rand_range(0, 40), 0, 0)
|
|
|
|
#tracer_instance.linear_velocity = Vector3(rand_range(0, 1), 5, 0)
|
|
|
|
|
|
|
|
|
2020-09-14 23:52:16 +02:00
|
|
|
# TODO - fix casing rotation
|
|
|
|
# TODO - apply initial linear and angular velocity
|
|
|
|
|
2020-09-18 01:09:54 +02:00
|
|
|
|
2020-09-14 23:52:16 +02:00
|
|
|
|
2020-09-14 22:59:57 +02:00
|
|
|
$Handgun/AnimationPlayer.stop()
|
2020-09-14 23:52:16 +02:00
|
|
|
$Handgun/AnimationPlayer.play("Shoot", -1, 2)
|
|
|
|
|
2020-09-19 13:07:44 +02:00
|
|
|
$SoundShoot.play()
|
2020-09-18 00:05:41 +02:00
|
|
|
|
2020-09-21 22:26:41 +02:00
|
|
|
$Handgun/Muzzle/MuzzleFlash.emitting = true
|
|
|
|
yield(get_tree().create_timer(0.1),"timeout")
|
|
|
|
$Handgun/Muzzle/MuzzleFlash.emitting = false
|