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# Liblast
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Libre Multiplayer FPS Game build with Godot 3.2.3 game engine.
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![Screenshot 01](https://github.com/unfa/liblast/raw/master/Screenshots/01.png)
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![Screenshot 02](https://github.com/unfa/liblast/raw/master/Screenshots/02.png)
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## Get in touch
If you want to talk to the devs and discuss the game in an instant manner, go here:
https://chat.unfa.xyz/channel/liblast
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## Controls
Standard FPS stuff:
- W,A,S,D to move
- Mouse to look around
- Left mouse button to shoot
- Space to jump
- R to reload
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Less standard:
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- Shift to use jetpack (you have 1 second of jetpack, and it recharges for 5 seconds - ther's not HUD fro this and it's broken, also balance changes will most likely ensue, you can use it to get to that high platform on the DM1 level)
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- Tab to show a list of currently connected players
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## Features in 0.1 pre-alpha release
The game currently has:
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- ~~a public online server at unfa.xyz (accessible via Quick Connect)~~ only deployed on demand for now
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- a deathmach level for 2-4 people (DM1)
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- simple but exciting gameplay
- one weapon (a handgun)
- a very basic HUD with health and ammo indication
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- some particle effects
- mouth-made sound effects for various things and some better SFX here and there
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- bullet fly-by sound effects!
- gun animation, bouncing shell casings and smoke effects
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- sentient fridge stacking in multiplayer
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A livestream where I've made a couple of new sound effects for the game:
https://youtu.be/aUtSLNzvqvI
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Video of a version of the game not long before 0.1 release:
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https://youtu.be/g3KvNeu4X54 (quite outdated as of 2021-02)
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# What's with the name?
`Libre` + `Blast` = `Liblast`
No, it's not a library. Sorry if it's confusing.