Updated Casing to newest Godot version

remotes/1705725415861086127/tmp_refs/heads/main
unfa 2021-09-19 22:31:55 +02:00
parent c50ae045ec
commit 00ecd1f810
2 changed files with 3 additions and 17 deletions

View File

@ -1,4 +1,4 @@
extends RigidBody3D
extends RigidDynamicBody3D
@onready var sound = $Sound
@onready var sound_player = sound.get_node("AudioStreamPlayer3D")

View File

@ -1,25 +1,14 @@
[gd_scene load_steps=6 format=3 uid="uid://dfwe3bvh8lbbp"]
[gd_scene load_steps=5 format=3 uid="uid://dfwe3bvh8lbbp"]
[ext_resource type="PackedScene" uid="uid://b6aa41e8u5cxi" path="res://Assets/Weapons/Handgun/Casing.gltf" id="1"]
[ext_resource type="Script" path="res://Assets/Weapons/Handgun/Casing.gd" id="1_kwgjj"]
[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_47hc3"]
[sub_resource type="PhysicsMaterial" id="1"]
friction = 0.7
bounce = 0.7
[sub_resource type="CylinderShape3D" id="2"]
radius = 0.0119513
height = 0.0560047
[node name="Casing" type="RigidBody3D"]
collision_layer = 8
collision_mask = 9
mass = 0.01
physics_material_override = SubResource( "1" )
continuous_cd = true
contacts_reported = 1
contact_monitor = true
[node name="Casing" type="RigidDynamicBody3D"]
script = ExtResource( "1_kwgjj" )
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
@ -48,7 +37,4 @@ unit_size = 2.0
max_db = -3.0
pitch_scale = 1.5
[connection signal="body_entered" from="." to="." method="_on_Casing_body_entered"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[editable path="Sound"]