Updated Casing to newest Godot version
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c50ae045ec
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@ -1,4 +1,4 @@
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extends RigidBody3D
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extends RigidDynamicBody3D
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@onready var sound = $Sound
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@onready var sound = $Sound
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@onready var sound_player = sound.get_node("AudioStreamPlayer3D")
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@onready var sound_player = sound.get_node("AudioStreamPlayer3D")
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@ -1,25 +1,14 @@
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[gd_scene load_steps=6 format=3 uid="uid://dfwe3bvh8lbbp"]
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[gd_scene load_steps=5 format=3 uid="uid://dfwe3bvh8lbbp"]
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[ext_resource type="PackedScene" uid="uid://b6aa41e8u5cxi" path="res://Assets/Weapons/Handgun/Casing.gltf" id="1"]
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[ext_resource type="PackedScene" uid="uid://b6aa41e8u5cxi" path="res://Assets/Weapons/Handgun/Casing.gltf" id="1"]
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[ext_resource type="Script" path="res://Assets/Weapons/Handgun/Casing.gd" id="1_kwgjj"]
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[ext_resource type="Script" path="res://Assets/Weapons/Handgun/Casing.gd" id="1_kwgjj"]
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[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_47hc3"]
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[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_47hc3"]
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[sub_resource type="PhysicsMaterial" id="1"]
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friction = 0.7
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bounce = 0.7
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[sub_resource type="CylinderShape3D" id="2"]
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[sub_resource type="CylinderShape3D" id="2"]
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radius = 0.0119513
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radius = 0.0119513
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height = 0.0560047
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height = 0.0560047
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[node name="Casing" type="RigidBody3D"]
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[node name="Casing" type="RigidDynamicBody3D"]
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collision_layer = 8
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collision_mask = 9
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mass = 0.01
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physics_material_override = SubResource( "1" )
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continuous_cd = true
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contacts_reported = 1
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contact_monitor = true
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script = ExtResource( "1_kwgjj" )
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script = ExtResource( "1_kwgjj" )
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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@ -48,7 +37,4 @@ unit_size = 2.0
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max_db = -3.0
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max_db = -3.0
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pitch_scale = 1.5
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pitch_scale = 1.5
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[connection signal="body_entered" from="." to="." method="_on_Casing_body_entered"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[editable path="Sound"]
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[editable path="Sound"]
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