Tweaks to shell casing sounds.
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3b4388b75e
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17688fef27
2 changed files with 4 additions and 4 deletions
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@ -25,9 +25,8 @@ func _on_Timer_timeout():
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func _on_Casing_body_entered(body):
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func _on_Casing_body_entered(body):
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var vel = linear_velocity.length()
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var vel = linear_velocity.length()
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print(linear_velocity.length())
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#print(linear_velocity.length())
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if vel > 0.25:
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if vel > 1:
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sound_player.unit_db = -48 + min((pow(vel, 3)), 48)
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sound_player.unit_db = -48 + min((pow(vel, 3)), 48)
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sound.play()
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sound.play()
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@ -39,6 +39,7 @@ script = null
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SoundClip = "res://Assets/SFX/Weapons_Handgun_Casing_01.wav"
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SoundClip = "res://Assets/SFX/Weapons_Handgun_Casing_01.wav"
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PitchScale = 1.2
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PitchScale = 1.2
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RandomizePitch = 0.01
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RandomizePitch = 0.01
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Voice_Count = 2
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[node name="AudioStreamPlayer3D" parent="Sound" index="0"]
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[node name="AudioStreamPlayer3D" parent="Sound" index="0"]
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unit_db = -12.0
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unit_db = -12.0
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