Fixed crosshair shader.

remotes/1705223993883213877/tmp_refs/heads/damage
unfa 2021-10-24 16:03:35 +02:00
parent 266b0a9409
commit 35253ee7e1
1 changed files with 12 additions and 12 deletions

View File

@ -5,14 +5,14 @@ default_input_values = [0, Vector3(0, 0, 0)]
expanded_output_ports = []
[sub_resource type="VisualShaderNodeSwitch" id="VisualShaderNodeSwitch_w5e8y"]
default_input_values = [0, false, 1, Vector3(0, 0, 0), 2, Vector3(1, 1, 1)]
default_input_values = [0, false, 1, Vector3(1, 1, 1), 2, Vector3(0, 0, 0)]
expanded_output_ports = []
op_type = 2
[sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_8o1qy"]
default_input_values = [0, 0.0, 1, 0.9, 2, 1e-05]
expanded_output_ports = []
function = 2
function = 4
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_0xt2k"]
default_input_values = []
@ -59,13 +59,13 @@ void fragment() {
// Compare:13
float n_in13p1 = 0.90000;
bool n_out13p0 = dot(n_out10p0, vec3(0.333333, 0.333333, 0.333333)) > n_in13p1;
bool n_out13p0 = dot(n_out10p0, vec3(0.333333, 0.333333, 0.333333)) < n_in13p1;
vec3 n_out12p0;
// Switch:12
vec3 n_in12p1 = vec3(0.00000, 0.00000, 0.00000);
vec3 n_in12p2 = vec3(1.00000, 1.00000, 1.00000);
vec3 n_in12p1 = vec3(1.00000, 1.00000, 1.00000);
vec3 n_in12p2 = vec3(0.00000, 0.00000, 0.00000);
if(n_out13p0)
{
n_out12p0 = n_in12p1;
@ -82,7 +82,7 @@ void fragment() {
}
"
graph_offset = Vector2(408.331, -13.6599)
graph_offset = Vector2(-149.173, 27.2767)
engine_version = {
"major": 4,
"minor": 0
@ -90,15 +90,15 @@ engine_version = {
mode = 1
flags/light_only = false
flags/unshaded = true
nodes/fragment/0/position = Vector2(820, 220)
nodes/fragment/0/position = Vector2(660, 360)
nodes/fragment/2/node = SubResource( "VisualShaderNodeInput_0xt2k" )
nodes/fragment/2/position = Vector2(-520, 380)
nodes/fragment/2/position = Vector2(-320, 360)
nodes/fragment/8/node = SubResource( "VisualShaderNodeTexture_33whc" )
nodes/fragment/8/position = Vector2(-220, 360)
nodes/fragment/8/position = Vector2(-100, 360)
nodes/fragment/10/node = SubResource( "VisualShaderNodeColorFunc_15wpt" )
nodes/fragment/10/position = Vector2(-40, 300)
nodes/fragment/10/position = Vector2(80, 360)
nodes/fragment/12/node = SubResource( "VisualShaderNodeSwitch_w5e8y" )
nodes/fragment/12/position = Vector2(560, 220)
nodes/fragment/12/position = Vector2(460, 360)
nodes/fragment/13/node = SubResource( "VisualShaderNodeCompare_8o1qy" )
nodes/fragment/13/position = Vector2(360, 220)
nodes/fragment/13/position = Vector2(280, 360)
nodes/fragment/connections = PackedInt32Array(2, 0, 8, 0, 8, 0, 10, 0, 10, 0, 13, 0, 13, 0, 12, 0, 12, 0, 0, 0)