Added a crosshair.
parent
404d48807c
commit
4406c2e0d4
125
Game/Main.tscn
125
Game/Main.tscn
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@ -82,6 +82,131 @@ surface_material_override/5 = ExtResource( 2 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
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script = ExtResource( 1 )
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[node name="HUD" type="CanvasLayer" parent="Player"]
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script = null
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[node name="Crosshair" type="Control" parent="Player/HUD"]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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rect_pivot_offset = Vector2( 25, 25 )
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script = null
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Main" type="Control" parent="Player/HUD/Crosshair"]
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script = null
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ColorRect" type="ColorRect" parent="Player/HUD/Crosshair/Main"]
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offset_left = -30.0
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offset_top = -2.0
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offset_right = -10.0
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offset_bottom = 2.0
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rect_pivot_offset = Vector2( 30, 2 )
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script = null
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ColorRect2" type="ColorRect" parent="Player/HUD/Crosshair/Main"]
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offset_left = -30.0
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offset_top = -2.0
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offset_right = -10.0
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offset_bottom = 2.0
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rect_rotation = 1.5708
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rect_rotation_degrees = 90.0
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rect_pivot_offset = Vector2( 30, 2 )
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script = null
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ColorRect4" type="ColorRect" parent="Player/HUD/Crosshair/Main"]
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offset_left = -30.0
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offset_top = -2.0
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offset_right = -10.0
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offset_bottom = 2.0
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rect_rotation = 3.14159
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rect_rotation_degrees = 180.0
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rect_pivot_offset = Vector2( 30, 2 )
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script = null
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ColorRect3" type="ColorRect" parent="Player/HUD/Crosshair/Main"]
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offset_left = -30.0
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offset_top = -2.0
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offset_right = -10.0
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offset_bottom = 2.0
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rect_rotation = -1.5708
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rect_rotation_degrees = -90.0
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rect_pivot_offset = Vector2( 30, 2 )
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script = null
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Hit" type="Control" parent="Player/HUD/Crosshair"]
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visible = false
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rect_rotation = 0.785398
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rect_rotation_degrees = 45.0
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script = null
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ColorRect" type="ColorRect" parent="Player/HUD/Crosshair/Hit"]
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offset_left = -30.0
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offset_top = -1.0
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offset_right = -10.0
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rect_pivot_offset = Vector2( 30, 1 )
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script = null
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ColorRect2" type="ColorRect" parent="Player/HUD/Crosshair/Hit"]
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offset_left = -30.0
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offset_top = -1.0
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offset_right = -10.0
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rect_rotation = 1.5708
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rect_rotation_degrees = 90.0
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rect_pivot_offset = Vector2( 30, 1 )
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script = null
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ColorRect4" type="ColorRect" parent="Player/HUD/Crosshair/Hit"]
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offset_left = -30.0
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offset_top = -1.0
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offset_right = -10.0
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rect_rotation = 3.14159
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rect_rotation_degrees = 180.0
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rect_pivot_offset = Vector2( 30, 1 )
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script = null
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ColorRect3" type="ColorRect" parent="Player/HUD/Crosshair/Hit"]
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offset_left = -30.0
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offset_top = -1.0
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offset_right = -10.0
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rect_rotation = -1.5708
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rect_rotation_degrees = -90.0
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rect_pivot_offset = Vector2( 30, 1 )
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script = null
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Head" type="Node3D" parent="Player"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
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script = null
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