Hide billboard of local player

remotes/1705382094874458415/tmp_refs/heads/godot4-port
Jan 2020-10-02 20:55:46 +02:00
parent b06ee510c8
commit 4e82d3fbae
2 changed files with 2 additions and 1 deletions

View File

@ -320,6 +320,7 @@ func set_local_player():
set_network_master(get_tree().get_network_unique_id())
camera.current = true
$HUD.show()
$Billboard.hide()
# Called when the node enters the scene tree for the first time.
func _ready():

View File

@ -9,7 +9,7 @@
[ext_resource path="res://Audio/SoundPlayer.tscn" type="PackedScene" id=7]
[sub_resource type="QuadMesh" id=1]
size = Vector2( 1, 0.3 )
size = Vector2( 2, 0.6 )
[sub_resource type="CapsuleShape" id=3]
radius = 0.33