REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights.

remotes/1699310152913738325/tmp_refs/heads/legacy
unfa 2021-04-24 17:39:42 +02:00
parent f592609d8a
commit 94e527bc75
6 changed files with 41 additions and 8 deletions

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@ -21,10 +21,24 @@
[sub_resource type="Environment" id=2]
background_mode = 2
background_sky = SubResource( 1 )
tonemap_mode = 3
tonemap_white = 1.5
ss_reflections_max_steps = 256
ss_reflections_fade_in = 0.14489
ss_reflections_fade_out = 1.10957
ssao_intensity = 8.0
glow_enabled = true
glow_levels/1 = true
glow_levels/2 = true
glow_levels/4 = true
glow_intensity = 0.1
glow_strength = 0.93
glow_blend_mode = 1
glow_hdr_threshold = 0.3
glow_bicubic_upscale = true
adjustment_brightness = 1.06
adjustment_contrast = 1.13
adjustment_saturation = 1.03
[sub_resource type="Shader" id=3]
code = "shader_type spatial;
@ -307,7 +321,7 @@ ALPHA = vec3(o349717_0_1_f).r * color.a * density;
[sub_resource type="ShaderMaterial" id=4]
shader = SubResource( 3 )
shader_param/density = 1.0
shader_param/density = 0.379
shader_param/speed = 1.0
shader_param/offset = 0.0
shader_param/color = Color( 1, 1, 1, 1 )
@ -889,7 +903,7 @@ ALPHA = vec3(o349717_0_1_f).r * color.a * density;
[sub_resource type="ShaderMaterial" id=10]
render_priority = -2
shader = SubResource( 9 )
shader_param/density = 1.0
shader_param/density = 0.279
shader_param/speed = 0.5
shader_param/offset = 2.0
shader_param/color = Color( 32.1216, 8.21569, 3.31765, 0.0156863 )
@ -1493,6 +1507,7 @@ environment = SubResource( 2 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 8.96912, 0 )
extents = Vector3( 34.8728, 15.8134, 29.1055 )
quality = 2
environment_mode = 1
capture_quality = 2
light_data = ExtResource( 15 )
@ -1616,16 +1631,19 @@ enable_shadows = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 14, 0 )
extents = Vector3( 15, 14, 17 )
box_projection = true
enable_shadows = true
[node name="ReflectionProbe4" type="ReflectionProbe" parent="ReflectionProbes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 14, 0 )
extents = Vector3( 15, 14, 17 )
box_projection = true
enable_shadows = true
[node name="ReflectionProbe3" type="ReflectionProbe" parent="ReflectionProbes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 14, 0 )
extents = Vector3( 11, 14, 22 )
box_projection = true
enable_shadows = true
[node name="Lights" type="Spatial" parent="."]
__meta__ = {
@ -1638,6 +1656,7 @@ light_color = Color( 0.894118, 0.392157, 0.117647, 1 )
light_energy = 15.0
light_indirect_energy = 2.0
light_specular = 0.98
light_bake_mode = 2
shadow_enabled = true
omni_range = 25.0
omni_attenuation = 2.54912
@ -1649,6 +1668,7 @@ noise_amount = 10.0
transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 32.9591, 14.4, 0 )
light_color = Color( 0.294118, 0.900735, 1, 1 )
light_energy = 1.5
light_bake_mode = 2
shadow_enabled = true
shadow_bias = 0.03
shadow_contact = 6.48
@ -1684,6 +1704,7 @@ transform = Transform( -1, -1.19608e-14, 2.98023e-08, -2.69128e-08, -0.42955, -0
light_color = Color( 1, 0, 0, 1 )
light_energy = 8.24
light_specular = 1.0
light_bake_mode = 2
shadow_enabled = true
shadow_bias = 0.0
shadow_contact = 2.86
@ -1696,6 +1717,7 @@ transform = Transform( -1, -1.19608e-14, 2.98023e-08, -2.69128e-08, -0.42955, -0
light_color = Color( 1, 0, 0, 1 )
light_energy = 8.24
light_specular = 1.0
light_bake_mode = 2
shadow_enabled = true
shadow_bias = 0.0
shadow_contact = 2.86
@ -1704,10 +1726,11 @@ spot_range = 16.0
spot_angle = 56.6429
[node name="SpotLight9" type="SpotLight" parent="Lights"]
transform = Transform( -1, -1.19608e-14, 2.98023e-08, -2.69128e-08, -0.42955, -0.903043, 1.28016e-08, -0.903043, 0.42955, 28.1051, 13.5114, -13.799 )
transform = Transform( -1, -1.30266e-15, 2.98023e-08, -2.69128e-08, -0.42955, -0.903043, 1.28016e-08, -0.903043, 0.42955, 28.1051, 13.5114, -13.799 )
light_color = Color( 1, 0, 0, 1 )
light_energy = 8.24
light_specular = 1.0
light_bake_mode = 2
shadow_enabled = true
shadow_bias = 0.0
shadow_contact = 2.86

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@ -6,10 +6,10 @@
[ext_resource path="res://Assets/Maps/Materials/SetA/Metal/Metal_Floor_01/Metal_Floor_01_depth.png" type="Texture" id=4]
[resource]
albedo_color = Color( 0.611765, 0.611765, 0.611765, 1 )
params_diffuse_mode = 1
albedo_color = Color( 0.364706, 0.254902, 0.211765, 1 )
albedo_texture = ExtResource( 1 )
metallic = 1.0
metallic_specular = 1.0
metallic = 0.22
metallic_texture = ExtResource( 2 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 2 )

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@ -0,0 +1,12 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
sun_longitude = 180.0
[resource]
background_mode = 2
background_sky = SubResource( 1 )
glow_enabled = true
glow_blend_mode = 1
glow_hdr_threshold = 1.3
glow_bicubic_upscale = true

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@ -128,9 +128,7 @@ PlayerZoom={
[rendering]
quality/shadow_atlas/cubemap_size=1024
quality/shadows/filter_mode=2
quality/voxel_cone_tracing/high_quality=true
quality/filters/msaa=2
quality/filters/use_fxaa=true
quality/filters/use_debanding=true
environment/default_environment="res://default_env.tres"