BulletFlyBySoundPlayer scene
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extends Spatial
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_AudioStreamPlayer3D_finished():
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queue_free()
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Audio/SoundPlayer.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Audio/BulletFlyBySoundPlayer.gd" type="Script" id=2]
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[node name="BulletFlyBySoundPlayer" type="Spatial"]
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script = ExtResource( 2 )
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[node name="SoundPlayer" parent="." instance=ExtResource( 1 )]
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SoundClip = "res://Assets/SFX/Weapons-BulletFlyBy-01.wav"
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AutoPlay = true
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[connection signal="finished" from="SoundPlayer/AudioStreamPlayer3D" to="." method="_on_AudioStreamPlayer3D_finished"]
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[editable path="SoundPlayer"]
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