Player walk direction

remotes/1711838515240372319/tmp_refs/heads/godot4-port
unfa 2020-06-14 00:47:26 +02:00
parent 71c5d60dfe
commit ad7bf888bb
1 changed files with 10 additions and 1 deletions

View File

@ -16,7 +16,16 @@ func gravity():
func walk():
walkDirection = Vector2.ZERO
#if input
if Input.is_action_pressed("MoveForward"):
walkDirection.x += 1
if Input.is_action_pressed("MoveBack"):
walkDirection.x -= 1
if Input.is_action_pressed("MoveRight"):
walkDirection.y += 1
if Input.is_action_pressed("MoveLeft"):
walkDirection.y -= 1
print("Player walkDirection: ", walkDirection)
func motion(delta):
self.move_and_slide(velocity * delta, Vector3.UP)