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liblast/Player.gd

48 lines
994 B
GDScript

extends KinematicBody
const GRAVITY = 9.8
var velocity = Vector3.ZERO
var walkDirection = Vector2.ZERO
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
func gravity():
self.velocity.y -= GRAVITY
func walk():
walkDirection = Vector2.ZERO
if Input.is_action_pressed("MoveForward"):
walkDirection.x += 1
if Input.is_action_pressed("MoveBack"):
walkDirection.x -= 1
if Input.is_action_pressed("MoveRight"):
walkDirection.y += 1
if Input.is_action_pressed("MoveLeft"):
walkDirection.y -= 1
print("Player walkDirection: ", walkDirection)
func motion(delta):
self.move_and_slide(velocity * delta, Vector3.UP)
#rpc("move_and_slide", velocity, Vector3.UP)
func _physics_process(delta):
gravity()
walk()
motion(delta)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass