Added player mesh for jetpack class

remotes/1698854768171617226/layered_gunshot shagoth_1
Jan Heemstra 2021-03-31 22:51:07 +02:00
parent 68cb21cf6f
commit cfd33f791c
1 changed files with 11 additions and 4 deletions

View File

@ -1,18 +1,25 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Classes/Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Assets/Characters/Default/Default.gd" type="Script" id=2]
[sub_resource type="AnimationNodeStateMachinePlayback" id=1]
[sub_resource type="CapsuleMesh" id=2]
radius = 0.33
mid_height = 1.1
[node name="Player" instance=ExtResource( 1 )]
script = ExtResource( 2 )
max_health = 90
[node name="Hand" parent="Camera" index="0"]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.335, -0.398602, -0.559 )
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.335, -0.399939, -0.559 )
[node name="WeaponBobAnimationTree" parent="Camera/Hand" index="0"]
parameters/playback = SubResource( 1 )
[editable path="Camera/Hand/Weapon"]
[editable path="Camera/Hand/Weapon/Handgun"]
[node name="MeshInstance" type="MeshInstance" parent="." index="6"]
transform = Transform( 1, 0, 0, 0, -0.00441578, -0.99999, 0, 0.99999, -0.00441578, 0, 0.883, 0 )
mesh = SubResource( 2 )
material/0 = null