Added rotation to the Rotor level's crank shaft.
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aaa7c0afa9
commit
e415e6643b
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@ -0,0 +1,16 @@
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extends MeshInstance
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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rotate_y(5 * delta)
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@ -1,9 +1,10 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://LevelComponents/Killfloor.tscn" type="PackedScene" id=1]
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[ext_resource path="res://LevelComponents/SpawnPoint.tscn" type="PackedScene" id=2]
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[ext_resource path="res://LevelComponents/LevelGeometry.gd" type="Script" id=3]
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[ext_resource path="res://Assets/Maps/Rotor/Rotor.gltf" type="PackedScene" id=4]
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[ext_resource path="res://Assets/Maps/Rotor/Crank.gd" type="Script" id=5]
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[sub_resource type="VisualShaderNodeTextureUniformTriplanar" id=1]
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output_port_for_preview = 0
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@ -128,6 +129,10 @@ shader_param/BaseTextureNormal = SubResource( 7 )
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[node name="Rotor" parent="." instance=ExtResource( 4 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -73.5341, -105.864, 0 )
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[node name="Crank " parent="Rotor" index="2"]
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transform = Transform( 0.993238, 0, -0.116093, 0, 1, 0, 0.116093, 0, 0.993238, 0, -3.13982, 0 )
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script = ExtResource( 5 )
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[node name="Node" type="Node" parent="."]
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[node name="DirectionalLight" type="DirectionalLight" parent="Node"]
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