Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bug
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@ -53,6 +53,12 @@ window/vsync/vsync_mode=2
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import/fbx/use_fbx=false
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[importer_defaults]
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texture={
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"compress/mode": 3
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}
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[input]
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move_forward={
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