Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bug

This commit is contained in:
unfa 2021-12-19 23:16:06 +01:00
parent db70241f50
commit eb635044b8

View file

@ -53,6 +53,12 @@ window/vsync/vsync_mode=2
import/fbx/use_fbx=false
[importer_defaults]
texture={
"compress/mode": 3
}
[input]
move_forward={