Added boilerplate code for graphics menu items
parent
8e55695f51
commit
ee998abc9d
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@ -43,12 +43,36 @@ func load_settings():
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func apply_settings():
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for key in settings.keys():
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match key:
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"Fullscreen":
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toggle_fullscreen(settings[key])
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"Sensitivity":
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set_mouse_sensitivity(settings[key])
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"EyeCandyLighting":
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toggle_lighting(settings[key])
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"GraphicsEyeCandyLighting":
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set_lighting(settings[key])
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"GraphicsFullscreen":
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set_fullscreen(settings[key])
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"GraphicsAmbientOcclusion":
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set_ambient_occlusion(settings[key])
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"GraphicsShadows":
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set_shadows(settings[key])
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"GraphicsGlobalIllumination":
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set_global_illumination(settings[key])
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"GraphicsScreenSpaceReflections":
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set_screen_space_reflections(settings[key])
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"GraphicsReflectionProbes":
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set_reflection_probes(settings[key])
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"GraphicsGlow":
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set_glow(settings[key])
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"GraphicsMSAA":
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set_MSAA(settings[key])
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"GraphicsFXAA":
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set_FXAA(settings[key])
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"GraphicsDebanding":
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set_debanding(settings[key])
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"GraphicsDecalsStatic":
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set_decals_static(settings[key])
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"GraphicsDecalsDecals":
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set_decals_decals(settings[key])
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"GraphicsDynamicLights":
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set_dynamic_lights(settings[key])
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# These functions are for applying settings changes
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func quit_game():
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@ -66,19 +90,66 @@ func quit_game():
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get_tree().quit()
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func toggle_fullscreen(is_fullscreen):
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func set_mouse_sensitivity(sensitivity):
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pass
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func set_fullscreen(is_fullscreen):
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if is_fullscreen:
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get_tree().get_root().mode = Window.MODE_FULLSCREEN
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else:
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get_tree().get_root().mode = Window.MODE_WINDOWED
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func toggle_lighting(is_enabled):
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func set_lighting(is_enabled):
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var map = get_tree().get_root().get_node("Main").get_node("Map")
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map.get_node("Lights").visible = is_enabled
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map.get_node("Decals").visible = is_enabled
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map.get_node("ReflectionProbes").visible = is_enabled
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func set_mouse_sensitivity(sensitivity):
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func set_ambient_occlusion(is_enabled):
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# TODO
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pass
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func set_shadows(is_enabled):
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# TODO
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pass
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func set_global_illumination(is_enabled):
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# TODO
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pass
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func set_screen_space_reflections(is_enabled):
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# TODO
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pass
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func set_reflection_probes(is_enabled):
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# TODO
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pass
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func set_glow(is_enabled):
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# TODO
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pass
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func set_MSAA(is_enabled):
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# TODO
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pass
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func set_FXAA(is_enabled):
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# TODO
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pass
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func set_debanding(is_enabled):
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# TODO
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pass
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func set_decals_static(is_enabled):
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# TODO
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pass
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func set_decals_decals(is_enabled):
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# TODO
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pass
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func set_dynamic_lights(is_enabled):
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# TODO
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pass
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@ -2,10 +2,70 @@ extends "res://Assets/UI/Menu.gd"
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func on_fullscreen_toggled(button_pressed):
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if GUI:
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GUI.toggle_fullscreen(button_pressed)
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GUI.set_fullscreen(button_pressed)
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$Fullscreen.save_data()
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func on_lighting_toggled(button_pressed):
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if GUI:
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GUI.toggle_lighting(button_pressed)
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GUI.set_lighting(button_pressed)
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$Lighting.save_data()
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func on_ambient_occlusion_toggled(button_pressed):
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if GUI:
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GUI.set_ambient_occlusion(button_pressed)
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$AmbientOcclusion.save_data()
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func on_shadows_toggled(button_pressed):
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if GUI:
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GUI.set_shadows(button_pressed)
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$Shadows.save_data()
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func on_global_illumination_toggled(button_pressed):
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if GUI:
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GUI.set_global_illumination(button_pressed)
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$GlobalIllumination.save_data()
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func on_screen_space_reflections_toggled(button_pressed):
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if GUI:
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GUI.set_screen_space_reflections(button_pressed)
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$ScreenSpaceReflections.save_data()
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func on_reflection_probes_toggled(button_pressed):
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if GUI:
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GUI.set_reflection_probes(button_pressed)
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$ReflectionProbes.save_data()
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func on_glow_toggled(button_pressed):
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if GUI:
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GUI.set_glow(button_pressed)
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$Glow.save_data()
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func on_MSAA_toggled(button_pressed):
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if GUI:
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GUI.set_MSAA(button_pressed)
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$MSAA.save_data()
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func on_FXAA_toggled(button_pressed):
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if GUI:
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GUI.set_FXAA(button_pressed)
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$FXAA.save_data()
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func on_debanding_toggled(button_pressed):
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if GUI:
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GUI.set_debanding(button_pressed)
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$Debanding.save_data()
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func on_decals_static_toggled(button_pressed):
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if GUI:
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GUI.set_decals_static(button_pressed)
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$DecalsStatic.save_data()
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func on_decals_decals_toggled(button_pressed):
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if GUI:
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GUI.set_decals_decals(button_pressed)
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$DecalsDecals.save_data()
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func on_dynamic_lights_toggled(button_pressed):
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if GUI:
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GUI.set_dynamic_lights(button_pressed)
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$DynamicLights.save_data()
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@ -12,8 +12,9 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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offset_right = 250.0
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offset_bottom = 40.0
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theme_override_font_sizes/font_size = 16
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label = "Fullscreen"
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index = "Fullscreen"
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index = "GraphicsFullscreen"
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[node name="Lighting" parent="." index="1" instance=ExtResource( "3" )]
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anchor_right = 0.0
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@ -22,11 +23,131 @@ offset_top = 44.0
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offset_right = 250.0
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offset_bottom = 84.0
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label = "Eye Candy Lighting"
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index = "EyeCandyLighting"
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index = "GraphicsEyeCandyLighting"
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[node name="Back" parent="." index="2"]
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[node name="AmbientOcclusion" parent="." index="2" instance=ExtResource( "3" )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_top = 88.0
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offset_bottom = 117.0
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offset_right = 250.0
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offset_bottom = 128.0
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label = "Ambient Occlusion"
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index = "GraphicsAmbientOcclusion"
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[node name="Shadows" parent="." index="3" instance=ExtResource( "3" )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_top = 132.0
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offset_right = 250.0
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offset_bottom = 172.0
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label = "Shadows"
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index = "GraphicsShadows"
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[node name="GlobalIllumination" parent="." index="4" instance=ExtResource( "3" )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_top = 176.0
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offset_right = 250.0
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offset_bottom = 216.0
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label = "Global Illumination"
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index = "GraphicsGlobalIllumination"
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[node name="ScreenSpaceReflections" parent="." index="5" instance=ExtResource( "3" )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_top = 220.0
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offset_right = 250.0
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offset_bottom = 260.0
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label = "Screen Space Reflections"
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index = "GraphicsScreenSpaceReflections"
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[node name="ReflectionProbes" parent="." index="6" instance=ExtResource( "3" )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_top = 264.0
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offset_right = 250.0
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offset_bottom = 304.0
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label = "Reflection Probes"
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index = "GraphicsReflectionProbes"
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[node name="Glow" parent="." index="7" instance=ExtResource( "3" )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_top = 308.0
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offset_right = 250.0
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offset_bottom = 348.0
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label = "Glow"
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index = "GraphicsGlow"
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[node name="MSAA" parent="." index="8" instance=ExtResource( "3" )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_top = 352.0
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offset_right = 250.0
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offset_bottom = 392.0
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label = "MSAA"
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index = "GraphicsMSAA"
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[node name="FXAA" parent="." index="9" instance=ExtResource( "3" )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_top = 396.0
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offset_right = 250.0
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offset_bottom = 436.0
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label = "FXAA"
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index = "GraphicsFXAA"
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[node name="Debanding" parent="." index="10" instance=ExtResource( "3" )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_top = 440.0
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offset_right = 250.0
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offset_bottom = 480.0
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label = "Debanding"
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index = "GraphicsDebanding"
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[node name="DecalsStatic" parent="." index="11" instance=ExtResource( "3" )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_top = 484.0
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offset_right = 250.0
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offset_bottom = 524.0
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label = "Decals Static"
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index = "GraphicsDecalsStatic"
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[node name="DecalsDecals" parent="." index="12" instance=ExtResource( "3" )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_top = 528.0
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offset_right = 250.0
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offset_bottom = 568.0
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label = "Decals Decals"
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index = "GraphicsDecalsDecals"
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[node name="DynamicLights" parent="." index="13" instance=ExtResource( "3" )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_top = 572.0
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offset_right = 250.0
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offset_bottom = 612.0
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label = "Dynamic Lights"
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index = "GraphicsDynamicLights"
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[node name="Back" parent="." index="14"]
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offset_top = 616.0
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offset_bottom = 645.0
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[connection signal="toggled" from="Fullscreen" to="." method="on_fullscreen_toggled"]
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[connection signal="toggled" from="Lighting" to="." method="on_lighting_toggled"]
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[connection signal="toggled" from="AmbientOcclusion" to="." method="on_ambient_occlusion_toggled"]
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[connection signal="toggled" from="Shadows" to="." method="on_shadows_toggled"]
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[connection signal="toggled" from="GlobalIllumination" to="." method="on_global_illumination_toggled"]
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[connection signal="toggled" from="ScreenSpaceReflections" to="." method="on_screen_space_reflections_toggled"]
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[connection signal="toggled" from="ReflectionProbes" to="." method="on_reflection_probes_toggled"]
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[connection signal="toggled" from="Glow" to="." method="on_glow_toggled"]
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[connection signal="toggled" from="MSAA" to="." method="on_MSAA_toggled"]
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[connection signal="toggled" from="FXAA" to="." method="on_FXAA_toggled"]
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[connection signal="toggled" from="Debanding" to="." method="on_debanding_toggled"]
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[connection signal="toggled" from="DecalsStatic" to="." method="on_decals_static_toggled"]
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[connection signal="toggled" from="DecalsDecals" to="." method="on_decals_decals_toggled"]
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[connection signal="toggled" from="DynamicLights" to="." method="on_dynamic_lights_toggled"]
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