Fixed a silly error.

remotes/1705382094874458415/tmp_refs/heads/godot4-port
unfa 2020-09-25 00:26:19 +02:00
parent c041adc786
commit fd7561b023
1 changed files with 3 additions and 3 deletions

View File

@ -9,7 +9,7 @@ onready var player = get_parent().get_parent().get_parent()
onready var ejector = find_node("Ejector")
onready var sound_shoot = $SoundShoot
#onready var sound_shoot = $SoundShoot
var casing = preload("res://Assets/Weapons/Handgun/Casing.tscn")
var tracer = preload("res://Assets/Effects/BulletTracer.tscn")
@ -20,8 +20,8 @@ var tracer = preload("res://Assets/Effects/BulletTracer.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
sound_shoot.global_transform = camera.get_global_transform()
#func _ready():
#sound_shoot.global_transform = camera.get_global_transform()
# Called every frame. 'delta' is the elapsed time since the previous frame.