Fixed a silly error.
parent
c041adc786
commit
fd7561b023
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@ -9,7 +9,7 @@ onready var player = get_parent().get_parent().get_parent()
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onready var ejector = find_node("Ejector")
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onready var sound_shoot = $SoundShoot
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#onready var sound_shoot = $SoundShoot
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var casing = preload("res://Assets/Weapons/Handgun/Casing.tscn")
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var tracer = preload("res://Assets/Effects/BulletTracer.tscn")
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@ -20,8 +20,8 @@ var tracer = preload("res://Assets/Effects/BulletTracer.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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sound_shoot.global_transform = camera.get_global_transform()
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#func _ready():
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#sound_shoot.global_transform = camera.get_global_transform()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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